My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel Prince
Barbarian Barrel
Cannon Firecracker Goblin Barrel Ice Wizard
The Log
Cannon Firecracker Goblin Barrel Prince
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Prince Ice Wizard
Fireball
Cannon Firecracker Goblin Barrel Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Prince Ice Wizard Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Ice Wizard Fireball Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Prince
Fireball
The Log
Goblin Barrel
Prince Firecracker Ice Wizard
Prince
Goblin Barrel Firecracker The Log Ice Wizard
The Log
Fireball Prince
Ice Wizard
Goblin Barrel Prince
Goblinstein

Defense Synergies 4 9

Cannon
The Log Firecracker Fireball Prince Ice Wizard
Firecracker
The Log Cannon Prince Ice Wizard
Fireball
The Log Cannon Ice Wizard
Goblin Barrel
Prince
The Log Cannon Firecracker Ice Wizard
The Log
Cannon Firecracker Fireball Prince Ice Wizard
Ice Wizard
Cannon Firecracker Fireball Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Cannon Firecracker Prince The Log Ice Wizard
Cannon Prince Ice Wizard
Cannon Prince Firecracker Ice Wizard
Firecracker Fireball Prince The Log
Fireball The Log Cannon Firecracker Ice Wizard
Cannon Firecracker Fireball Ice Wizard
Cannon Fireball The Log
Cannon Prince Ice Wizard
Cannon Firecracker Prince Ice Wizard
Ice Wizard Cannon Firecracker Fireball The Log
Firecracker Fireball Ice Wizard
Cannon Prince Fireball The Log Ice Wizard
Fireball Cannon Firecracker Prince The Log
Cannon Prince
Cannon Fireball Prince The Log
Cannon Firecracker Fireball Prince
Cannon Fireball Firecracker Prince The Log Ice Wizard
The Log Cannon Firecracker Fireball Ice Wizard
Cannon Prince
Cannon Firecracker Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Firecracker Prince The Log
Prince The Log
Prince Fireball The Log
Cannon Prince
Firecracker Fireball Ice Wizard
Prince Fireball Ice Wizard
Prince
Firecracker Fireball Prince The Log
Cannon
Prince
Fireball Prince The Log
Prince Cannon Fireball
Cannon Firecracker Fireball
Firecracker Fireball Prince The Log
Cannon Firecracker Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker
Fireball Prince
Firecracker Fireball Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Ice Wizard
Firecracker Fireball The Log Ice Wizard
Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Fireball Prince
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Firecracker Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Prince
Fireball Firecracker

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