My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Hog Rider Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel The Log Electro Wizard
Firecracker
Knight Hog Rider Goblin Barrel P.E.K.K.A
Hog Rider
Knight Firecracker The Log Rocket Goblin Barrel Electro Wizard
Rocket
Hog Rider
Goblin Barrel
Knight Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel The Log
The Log
Hog Rider Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 4 6

Knight
Firecracker Electro Wizard The Log
Firecracker
Knight The Log P.E.K.K.A Electro Wizard
Hog Rider
Rocket
The Log
Goblin Barrel
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Knight Rocket Electro Wizard
Electro Wizard
Knight Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log Electro Wizard
P.E.K.K.A Knight Firecracker The Log Electro Wizard
Rocket P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Rocket P.E.K.K.A The Log
The Log Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Firecracker Electro Wizard
Electro Wizard Knight Firecracker The Log
Firecracker Electro Wizard
P.E.K.K.A Knight Rocket The Log Electro Wizard
Rocket Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
Knight Firecracker P.E.K.K.A Electro Wizard
Knight Firecracker The Log Electro Wizard
The Log Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Knight Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Rocket The Log
P.E.K.K.A Knight Rocket The Log Electro Wizard
Rocket P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight
Firecracker Rocket Electro Wizard
Rocket P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Rocket P.E.K.K.A Electro Wizard Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A Knight
Firecracker
Electro Wizard Knight Firecracker Rocket P.E.K.K.A The Log
Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log Electro Wizard
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket Electro Wizard
Firecracker Rocket Knight The Log Electro Wizard
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log Electro Wizard
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Rocket Firecracker The Log
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket The Log
Rocket Firecracker Electro Wizard
P.E.K.K.A
Rocket Firecracker The Log
Electro Wizard Rocket
Rocket Firecracker Electro Wizard
The Log
Knight Firecracker Rocket Electro Wizard
The Log Firecracker
Rocket
Firecracker P.E.K.K.A
Firecracker Rocket The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket The Log Electro Wizard
P.E.K.K.A
Firecracker Rocket

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