My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem Furnace Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Inferno Dragon
Giant Snowball
Archers Furnace Goblin Barrel Inferno Dragon
Zap
Archers Furnace Goblin Barrel Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Furnace Goblin Barrel
The Log
Ice Spirit Archers Furnace Goblin Barrel
Earthquake
Archers Furnace Goblin Barrel
Arrows
Ice Spirit Archers Furnace Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Barrel Inferno Dragon
Fireball
Archers Furnace Goblin Barrel Inferno Dragon
Poison
Archers Furnace
Lightning
Ice Golem Furnace Inferno Dragon Monk
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Archers Goblin Barrel Furnace Inferno Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Archers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Archers Furnace Inferno Dragon
Zap
Ice Spirit Archers Ice Golem Furnace
Archers
Ice Golem Ice Spirit Zap Inferno Dragon
Ice Golem
Archers Goblin Barrel Zap Furnace
Furnace
Ice Spirit Zap Ice Golem Goblin Barrel
Goblin Barrel
Ice Spirit Ice Golem Furnace
Inferno Dragon
Ice Spirit Archers
Monk

Defense Synergies 2 11

Ice Spirit
Zap Archers Ice Golem Furnace Inferno Dragon
Zap
Ice Spirit Archers Ice Golem Furnace Inferno Dragon
Archers
Ice Golem Ice Spirit Zap Furnace
Ice Golem
Archers Ice Spirit Zap Furnace Inferno Dragon
Furnace
Ice Spirit Zap Archers Ice Golem
Goblin Barrel
Inferno Dragon
Ice Spirit Zap Ice Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Inferno Dragon Ice Spirit Zap Furnace Monk
Furnace Archers Inferno Dragon
Inferno Dragon Furnace Monk
Monk
Zap Archers Furnace
Furnace Inferno Dragon Ice Spirit Zap Archers
Zap Ice Golem Monk
Inferno Dragon Furnace
Ice Spirit Archers Ice Golem
Archers Zap Ice Golem Furnace
Inferno Dragon Zap Archers Furnace
Furnace Ice Spirit Zap
Ice Spirit Zap Furnace
Inferno Dragon Furnace
Monk Ice Spirit Zap Furnace Inferno Dragon
Furnace
Ice Spirit Zap Archers Furnace
Zap Furnace Ice Spirit Archers Ice Golem Inferno Dragon
Inferno Dragon
Archers Furnace
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Furnace
Zap Archers Ice Golem Inferno Dragon Monk
Ice Spirit Zap Ice Golem Furnace
Zap Ice Golem Monk
Inferno Dragon
Furnace Ice Spirit Zap Archers Ice Golem Monk
Archers Ice Golem Furnace
Inferno Dragon
Zap Ice Spirit Ice Golem Inferno Dragon Monk
Inferno Dragon
Inferno Dragon
Monk Zap
Ice Golem
Archers Furnace
Ice Spirit Zap Archers Ice Golem Furnace Inferno Dragon Monk
Zap Archers Ice Golem Inferno Dragon
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Monk
Monk Zap
Ice Golem
Zap Furnace
Ice Spirit Zap Ice Golem Furnace Monk
Archers Furnace
Ice Spirit Zap Ice Golem
Monk Zap
Monk Zap
Monk Zap Archers
Ice Golem
Monk
Zap Ice Golem Furnace
Zap Furnace
Furnace
Monk
Zap Archers Monk
Zap Monk
Monk
Monk
Zap Monk
Zap Ice Golem Ice Spirit Furnace
Inferno Dragon
Zap Monk
Zap Monk
Zap
Zap Archers Ice Golem Furnace
Zap Ice Spirit
Zap
Zap Ice Spirit Monk
Monk
Zap Ice Spirit Archers
Zap Archers Monk
Zap Ice Golem
Monk Zap
Zap Ice Spirit
Zap
Zap Monk
Inferno Dragon
Monk

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