My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Barrel
The Log
Ice Spirit Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Lightning
Mini P.E.K.K.A Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Goblin Barrel Mini P.E.K.K.A Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Ice Spirit Arrows Mini P.E.K.K.A Mega Knight
Arrows
Zap Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Ice Spirit Zap Arrows Mega Knight
Goblin Barrel
Ice Spirit Arrows Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Zap Arrows Mini P.E.K.K.A Goblin Barrel
Goblinstein

Defense Synergies 5 6

Ice Spirit
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Arrows Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Arrows
Goblin Barrel
Inferno Dragon
Ice Spirit Zap Mega Knight
Mega Knight
Zap Arrows Ice Spirit Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Ice Spirit Zap Mega Knight
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Mega Knight
Inferno Dragon Ice Spirit Zap Arrows
Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Mini P.E.K.K.A Mega Knight
Zap Arrows Mega Knight
Arrows Inferno Dragon Zap
Mini P.E.K.K.A Mega Knight Ice Spirit Zap
Mega Knight Ice Spirit Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Ice Spirit Arrows Mega Knight Zap
Zap Arrows Ice Spirit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Ice Spirit Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Ice Spirit Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Ice Spirit Zap
Arrows
Arrows Ice Spirit Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Ice Spirit Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap Ice Spirit
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Ice Spirit Arrows
Mega Knight
Arrows
Zap Ice Spirit
Zap Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Ice Spirit
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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