My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Suspicious Bush Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Goblin Barrel
The Log
Skeletons Suspicious Bush Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Suspicious Bush Goblin Barrel
Royal Delivery
Skeletons Knight Goblin Barrel
Fireball
Suspicious Bush Goblin Barrel
Poison
Suspicious Bush
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Arrows Knight Goblin Barrel Tornado Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Arrows Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Barrel Lightning Mega Knight
Knight
Goblin Barrel Arrows
Suspicious Bush
Goblin Barrel
Knight Arrows Mega Knight
Tornado
Mega Knight
Lightning
Arrows
Mega Knight
Arrows Goblin Barrel Tornado

Defense Synergies 1 7

Skeletons
Knight Tornado
Arrows
Mega Knight Knight Tornado Lightning
Knight
Skeletons Arrows Tornado
Suspicious Bush
Goblin Barrel
Tornado
Skeletons Arrows Knight Mega Knight
Lightning
Arrows
Mega Knight
Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Skeletons Knight Mega Knight
Tornado Mega Knight Skeletons Knight Lightning
Skeletons Knight Mega Knight
Lightning Arrows Tornado Mega Knight
Arrows Tornado Skeletons Mega Knight
Tornado Lightning Arrows
Lightning Arrows Mega Knight
Skeletons Tornado
Knight Tornado Skeletons Mega Knight
Skeletons Arrows Knight Tornado Mega Knight
Arrows Tornado
Mega Knight Skeletons Knight Lightning
Mega Knight Arrows Tornado
Knight Mega Knight
Tornado Lightning Mega Knight
Mega Knight Skeletons Arrows Knight Tornado
Arrows Mega Knight Knight Tornado
Arrows Tornado Knight Mega Knight
Tornado
Mega Knight Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Arrows Knight Lightning Mega Knight
Mega Knight Skeletons Knight Lightning
Lightning Mega Knight Knight Tornado
Skeletons Knight Mega Knight
Arrows Skeletons Tornado
Skeletons Knight Lightning
Mega Knight Knight
Lightning Mega Knight Skeletons Knight Tornado
Skeletons
Mega Knight Knight
Lightning Mega Knight Arrows Tornado
Lightning Mega Knight Skeletons Knight
Mega Knight
Skeletons Knight Tornado Lightning
Arrows Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Tornado
Lightning Arrows
Lightning Arrows Knight
Arrows Mega Knight
Arrows Tornado
Arrows Tornado
Arrows Tornado Lightning
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Knight Tornado
Lightning Arrows Tornado
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows Tornado
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Tornado Mega Knight
Lightning Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Mega Knight
Arrows Tornado Lightning
Lightning Arrows Tornado Mega Knight
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning
Lightning Arrows Tornado
Arrows
Lightning Knight Mega Knight
Arrows Lightning
Lightning Arrows Tornado
Mega Knight
Tornado Lightning
Tornado Lightning
Lightning Tornado Mega Knight
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: