My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch Executioner Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Barrel Witch Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Knight Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Electro Wizard Witch Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Witch Executioner Mega Knight
Knight
Goblin Barrel Executioner Zap Witch Electro Wizard
Goblin Barrel
Knight P.E.K.K.A Mega Knight
Witch
Zap Knight P.E.K.K.A Mega Knight
Executioner
Knight Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Goblin Barrel Witch Executioner
Electro Wizard
Zap P.E.K.K.A Knight Mega Knight
Mega Knight
Zap Goblin Barrel Witch Executioner Electro Wizard

Defense Synergies 4 10

Zap
Electro Wizard Mega Knight Knight Witch Executioner P.E.K.K.A
Knight
Executioner Electro Wizard Zap Witch
Goblin Barrel
Witch
Zap Knight Electro Wizard Mega Knight
Executioner
Knight Zap Mega Knight
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Knight Witch P.E.K.K.A Mega Knight
Mega Knight
Zap Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
P.E.K.K.A Zap Knight Witch Executioner Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Knight Executioner Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Witch Executioner
Zap P.E.K.K.A Electro Wizard Mega Knight
Witch P.E.K.K.A
Knight Electro Wizard Mega Knight
Witch Executioner Electro Wizard Zap Knight Mega Knight
Executioner Zap Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Knight Witch Electro Wizard
Executioner Mega Knight Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Witch Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Knight Witch Executioner Electro Wizard
Zap Witch Executioner Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Knight Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Executioner Mega Knight
P.E.K.K.A Mega Knight Zap Knight Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Knight Electro Wizard
P.E.K.K.A Knight Witch Executioner Mega Knight
Executioner Zap Witch Electro Wizard
P.E.K.K.A Knight Witch Electro Wizard
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Knight Witch Executioner
Witch Executioner Mega Knight
Witch Electro Wizard Zap Knight Executioner P.E.K.K.A
Executioner Mega Knight Zap Witch P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Electro Wizard
Knight
Executioner Zap Mega Knight
Executioner Zap Witch
Witch Executioner
Zap Executioner
Zap
Electro Wizard
Zap Knight Electro Wizard
Zap Executioner
Knight Executioner
Zap
Zap Witch Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Executioner Mega Knight
Witch
Zap Witch Executioner Electro Wizard
Zap Witch Mega Knight
Zap
Zap Witch Executioner Electro Wizard
Zap Electro Wizard Witch
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Witch
Zap Witch Executioner Electro Wizard
Knight Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap Witch Electro Wizard
Zap Witch Executioner Electro Wizard
Zap Witch Executioner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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