My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Royal Giant Goblin Barrel Guards
Barbarian Barrel
Firecracker Goblin Barrel Guards Hunter
The Log
Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Guards Hunter
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Guards Hunter
Fireball
Firecracker Goblin Barrel Hunter
Poison
Firecracker Guards Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Goblin Barrel Guards Mini P.E.K.K.A Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Mini P.E.K.K.A Goblin Barrel
Firecracker
Royal Giant Earthquake Mini P.E.K.K.A Goblin Barrel
Royal Giant
Arrows Firecracker Earthquake Goblin Barrel Hunter Guards
Earthquake
Royal Giant Arrows Firecracker Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Arrows Firecracker Earthquake Hunter
Goblin Barrel
Royal Giant Arrows Firecracker Guards
Guards
Royal Giant Goblin Barrel
Hunter
Royal Giant Earthquake Mini P.E.K.K.A

Defense Synergies 1 8

Arrows
Mini P.E.K.K.A
Firecracker
Earthquake Mini P.E.K.K.A Guards Hunter
Royal Giant
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Earthquake Guards Hunter
Goblin Barrel
Guards
Hunter Firecracker Mini P.E.K.K.A
Hunter
Guards Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Mini P.E.K.K.A Hunter Firecracker
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Firecracker Guards
Arrows Firecracker Earthquake Mini P.E.K.K.A
Arrows Firecracker Earthquake Guards Hunter
Hunter Arrows Firecracker
Earthquake Arrows
Mini P.E.K.K.A Hunter
Guards Firecracker Mini P.E.K.K.A Hunter
Guards Arrows Firecracker Earthquake Hunter
Arrows Hunter Firecracker
Mini P.E.K.K.A Hunter Earthquake Guards
Arrows Firecracker Earthquake Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Arrows Firecracker Mini P.E.K.K.A Hunter
Arrows Firecracker Guards Hunter
Arrows Earthquake Hunter Firecracker Guards
Mini P.E.K.K.A Hunter
Arrows Firecracker Earthquake Mini P.E.K.K.A Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Firecracker Mini P.E.K.K.A Hunter
Guards Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Guards Hunter
Arrows Firecracker Hunter
Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Hunter
Firecracker Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Guards Hunter
Arrows Guards
Mini P.E.K.K.A Guards Hunter
Firecracker
Guards Firecracker Mini P.E.K.K.A Hunter
Arrows Firecracker Earthquake Mini P.E.K.K.A Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Guards
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Guards
Arrows Firecracker Earthquake
Arrows Firecracker Hunter
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Hunter
Arrows Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker Hunter
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Hunter
Earthquake Arrows Firecracker
Arrows Earthquake
Mini P.E.K.K.A
Arrows Firecracker Earthquake Mini P.E.K.K.A Hunter
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Hunter
Arrows Firecracker Earthquake Hunter
Arrows
Arrows Firecracker
Arrows Firecracker Hunter
Firecracker Guards
Mini P.E.K.K.A
Arrows Earthquake Hunter
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Guards
Arrows Firecracker Hunter
Arrows
Firecracker Mini P.E.K.K.A Hunter
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker

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