My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Wizard Goblin Barrel Executioner
The Log
Fire Spirit Ice Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Ice Spirit Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Wizard Goblin Barrel Executioner P.E.K.K.A
Fireball
Wizard Goblin Barrel Executioner
Poison
Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage The Log Goblin Barrel Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Rage The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel
Ice Spirit
Goblin Barrel P.E.K.K.A Executioner
Wizard
Rage P.E.K.K.A
Rage
Wizard
Goblin Barrel
Ice Spirit Fire Spirit P.E.K.K.A
Executioner
Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Ice Spirit Wizard Goblin Barrel Executioner The Log
The Log
Executioner P.E.K.K.A

Defense Synergies 1 10

Fire Spirit
Ice Spirit P.E.K.K.A The Log
Ice Spirit
Fire Spirit Wizard Executioner P.E.K.K.A The Log
Wizard
Ice Spirit P.E.K.K.A The Log
Rage
Goblin Barrel
Executioner
Ice Spirit The Log
P.E.K.K.A
The Log Fire Spirit Ice Spirit Wizard
The Log
P.E.K.K.A Fire Spirit Ice Spirit Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
P.E.K.K.A Ice Spirit Executioner The Log
P.E.K.K.A Fire Spirit Executioner
P.E.K.K.A
P.E.K.K.A The Log
The Log Fire Spirit Executioner
Fire Spirit Ice Spirit Wizard Executioner
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Ice Spirit
Executioner Wizard The Log
Executioner Wizard
P.E.K.K.A Fire Spirit Ice Spirit Wizard The Log
Fire Spirit Wizard Executioner Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Wizard Executioner P.E.K.K.A
Fire Spirit Ice Spirit Wizard Executioner The Log
Wizard Executioner The Log Fire Spirit Ice Spirit
P.E.K.K.A
Wizard Fire Spirit Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard Executioner The Log
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A The Log
P.E.K.K.A Executioner
Fire Spirit Wizard Executioner Ice Spirit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Wizard Executioner
Wizard Executioner
Ice Spirit Executioner P.E.K.K.A The Log
Executioner Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Wizard Executioner Fire Spirit The Log
Wizard Executioner Fire Spirit Ice Spirit
Fire Spirit Wizard Executioner The Log
The Log Fire Spirit Ice Spirit Wizard Executioner
The Log Wizard
Fire Spirit
Wizard The Log
Fire Spirit Wizard Executioner
Fire Spirit Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log
Fire Spirit Wizard Executioner The Log
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Ice Spirit Wizard Executioner
The Log Wizard Executioner
Wizard The Log
The Log
Fire Spirit Wizard Executioner
Ice Spirit Wizard
Wizard The Log
Ice Spirit
P.E.K.K.A
Wizard The Log
Fire Spirit Ice Spirit
Fire Spirit Wizard Executioner
The Log
Wizard Executioner
The Log Wizard Executioner
Executioner P.E.K.K.A
Ice Spirit The Log
Executioner
Executioner The Log
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: