My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Goblin Barrel
Giant Snowball
Skeletons Skeleton Barrel Dart Goblin Goblin Barrel
Zap
Skeletons Skeleton Barrel Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Dart Goblin Bomb Tower Goblin Barrel
The Log
Skeletons Skeleton Barrel Dart Goblin Goblin Barrel
Earthquake
Skeletons Bomb Tower Goblin Barrel
Arrows
Skeletons Skeleton Barrel Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Skeleton Barrel Dart Goblin Goblin Barrel
Fireball
Skeleton Barrel Dart Goblin Bomb Tower Goblin Barrel
Poison
Skeleton Barrel Dart Goblin Bomb Tower
Lightning
Bomb Tower Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Barrel Dart Goblin Goblin Barrel Fireball Bomb Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Skeleton Barrel Dart Goblin

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Skeleton Barrel Goblin Barrel
Skeleton Barrel
Fireball Goblin Barrel Arrows Dart Goblin
Dart Goblin
Goblin Barrel Skeleton Barrel
Fireball
Arrows Skeleton Barrel
Bomb Tower
Goblin Barrel
Skeleton Barrel Dart Goblin Arrows
Goblinstein

Defense Synergies 1 7

Skeletons
Dart Goblin Bomb Tower
Arrows
Fireball Bomb Tower
Skeleton Barrel
Dart Goblin Fireball
Dart Goblin
Skeletons Skeleton Barrel Bomb Tower
Fireball
Arrows Skeleton Barrel Bomb Tower
Bomb Tower
Skeletons Arrows Dart Goblin Fireball
Goblin Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Fireball
Bomb Tower Skeletons Dart Goblin
Bomb Tower Skeletons Dart Goblin
Bomb Tower Skeletons Dart Goblin
Arrows Fireball Bomb Tower
Arrows Fireball Skeletons Dart Goblin Bomb Tower
Dart Goblin Arrows Fireball Bomb Tower
Arrows Skeleton Barrel Dart Goblin Fireball Bomb Tower
Skeletons Bomb Tower
Skeletons Dart Goblin
Dart Goblin Skeletons Arrows Fireball Bomb Tower
Arrows Dart Goblin Fireball
Bomb Tower Skeletons Fireball
Fireball Bomb Tower Arrows Dart Goblin
Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Arrows Fireball
Arrows Fireball Bomb Tower Dart Goblin
Arrows Bomb Tower Dart Goblin Fireball
Dart Goblin Bomb Tower
Arrows Dart Goblin Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Arrows Skeleton Barrel Bomb Tower
Skeletons Bomb Tower
Fireball
Skeletons
Arrows Fireball Skeletons Skeleton Barrel Dart Goblin Bomb Tower
Skeletons Dart Goblin Fireball Bomb Tower
Bomb Tower
Skeletons Fireball Bomb Tower
Skeletons Dart Goblin
Dart Goblin Bomb Tower
Arrows Fireball
Skeletons Fireball Bomb Tower
Dart Goblin Fireball Bomb Tower
Skeletons Dart Goblin Fireball Bomb Tower
Arrows Dart Goblin Fireball Bomb Tower
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Dart Goblin
Arrows Fireball Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Arrows Fireball Skeleton Barrel Dart Goblin
Arrows Fireball Skeleton Barrel Dart Goblin
Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball Arrows Dart Goblin
Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Fireball Skeleton Barrel Dart Goblin
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel Dart Goblin
Arrows Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Skeleton Barrel Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball
Fireball Dart Goblin

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