My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider Goblin Barrel
Giant Snowball
Spear Goblins Bomber Minions Barbarians Hog Rider Goblin Barrel Witch
Zap
Spear Goblins Bomber Minions Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Bomber Barbarians Wizard Goblin Barrel Witch
The Log
Spear Goblins Bomber Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Spear Goblins Bomber Barbarians Hog Rider Goblin Barrel Witch
Arrows
Spear Goblins Bomber Minions Goblin Barrel Witch
Royal Delivery
Spear Goblins Bomber Minions Barbarians Hog Rider Wizard Goblin Barrel Witch
Fireball
Bomber Minions Barbarians Hog Rider Wizard Goblin Barrel Witch
Poison
Spear Goblins Bomber Minions Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Minions Goblin Barrel Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Minions Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel
Bomber
Minions Hog Rider
Minions
Hog Rider Bomber
Barbarians
Hog Rider
Hog Rider
Spear Goblins Minions Bomber Barbarians Wizard Goblin Barrel Witch
Wizard
Hog Rider
Goblin Barrel
Spear Goblins Hog Rider
Witch
Hog Rider

Defense Synergies 0 2

Spear Goblins
Minions Barbarians
Bomber
Minions
Spear Goblins
Barbarians
Spear Goblins
Hog Rider
Wizard
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Wizard
Barbarians Minions Witch
Barbarians Witch Bomber Minions
Barbarians Witch Minions
Bomber Barbarians
Spear Goblins Bomber Minions
Minions Spear Goblins Wizard Witch
Barbarians
Barbarians Witch Minions
Spear Goblins Bomber Barbarians
Minions Barbarians Witch Spear Goblins Bomber Wizard
Minions Spear Goblins Wizard Witch
Barbarians Bomber Minions Wizard Witch
Bomber Wizard Minions Barbarians Witch
Barbarians
Barbarians
Barbarians Wizard Bomber Minions Witch
Spear Goblins Bomber Minions Barbarians Wizard Witch
Wizard Witch Spear Goblins Bomber Minions Barbarians
Barbarians
Bomber Wizard Spear Goblins Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Witch
Bomber Wizard
Barbarians Spear Goblins Minions Witch
Barbarians
Barbarians Witch
Wizard Minions Witch
Spear Goblins Minions Barbarians Witch
Barbarians
Spear Goblins Minions Barbarians Witch
Witch Barbarians
Minions Barbarians Witch
Barbarians
Barbarians Wizard Witch
Wizard Bomber Barbarians Witch
Barbarians Witch Spear Goblins Bomber Minions
Minions Bomber Barbarians Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Bomber Wizard
Wizard Spear Goblins Minions Witch
Bomber Wizard Witch
Wizard
Wizard
Minions
Wizard
Wizard
Minions
Spear Goblins Bomber Wizard Witch
Wizard
Bomber Minions
Bomber Wizard
Bomber Wizard Witch
Minions
Wizard
Barbarians
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Witch
Bomber Wizard
Wizard
Spear Goblins Minions Barbarians Witch
Wizard Witch
Wizard
Bomber Wizard
Minions Witch
Witch
Witch
Wizard

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