My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Sparky
Giant Snowball
Goblins Goblin Barrel
Zap
Goblins Goblin Barrel Goblin Giant Sparky
Barbarian Barrel
Goblins Goblin Cage Goblin Barrel Sparky
The Log
Goblins Goblin Cage Goblin Demolisher Goblin Barrel Sparky
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Cage Goblin Demolisher Goblin Barrel Sparky
Fireball
Goblin Cage Goblin Barrel Sparky
Poison
Goblin Cage Sparky
Lightning
Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Barrel Tornado Goblin Cage Goblin Demolisher Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Barrel Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Cage
Goblin Barrel The Log
Goblin Demolisher
Goblin Barrel
Goblin Cage Goblin Giant Sparky
Tornado
Sparky Goblin Giant The Log
Goblin Giant
Sparky Goblin Barrel Tornado The Log
The Log
Goblin Cage Tornado Goblin Giant Sparky
Sparky
Tornado Goblin Giant Goblin Barrel The Log

Defense Synergies 1 11

Goblins
Goblin Cage The Log
Goblin Cage
Goblins Tornado The Log Sparky
Goblin Demolisher
Goblin Barrel
Tornado
Sparky Goblin Cage Goblin Giant The Log Sparky
Goblin Giant
Tornado The Log Sparky
The Log
Goblins Goblin Cage Tornado Goblin Giant Sparky
Sparky
Tornado Goblin Cage Tornado Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant The Log Sparky
Sparky Goblins Goblin Cage The Log
Goblin Cage Tornado Sparky Goblins
Goblin Cage Sparky Goblins
Goblin Cage Tornado The Log Sparky
Tornado The Log Goblins
Tornado Goblin Cage
Goblin Cage Goblin Giant The Log Sparky
Sparky Goblins Goblin Cage Tornado
Tornado Goblins Sparky
Goblins Tornado Goblin Giant The Log
Tornado
Goblin Cage Sparky The Log
Sparky Goblins Goblin Cage Tornado The Log
Sparky Goblin Cage
Tornado Goblin Cage The Log Sparky
Sparky Goblins Goblin Cage Tornado
Goblin Cage Goblins Tornado The Log
Goblin Cage Tornado The Log
Sparky Goblin Cage Tornado
Goblins Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Sparky
The Log
Goblins Goblin Cage Goblin Giant The Log Sparky
Goblin Cage Tornado Goblin Giant The Log Sparky
Goblin Cage Goblin Giant Sparky
Tornado Goblin Giant
Sparky Goblins Goblin Cage Goblin Giant
Goblin Cage Goblin Giant Sparky
Goblin Cage Goblins Tornado The Log Sparky
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Goblin Cage Tornado Goblin Giant The Log
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Sparky Goblins Goblin Cage Tornado Goblin Giant The Log
Goblin Cage The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Tornado The Log
Goblin Giant The Log Sparky
The Log Sparky
The Log Sparky
Tornado Goblin Giant
Tornado The Log Sparky
The Log Tornado
The Log Tornado
Goblins Tornado Sparky
Tornado The Log Sparky
Tornado
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Tornado Sparky
Sparky
The Log Sparky
Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Sparky
The Log Tornado Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Tornado Sparky
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Tornado
The Log
Sparky
The Log
Tornado Sparky
Sparky
Tornado The Log Sparky
Tornado
Tornado Goblin Giant The Log Sparky

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