My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel
The Log
Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Hog Rider Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Goblin Barrel Tornado Valkyrie Hog Rider Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Goblin Barrel Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Goblin Barrel Tornado
Valkyrie
Hog Rider Goblin Barrel Firecracker Tornado
Hog Rider
Firecracker Valkyrie Rocket Goblin Barrel Tornado Poison
Rocket
Tornado Hog Rider
Goblin Barrel
Valkyrie Firecracker Hog Rider
Tornado
Rocket Firecracker Valkyrie Hog Rider Poison
Poison
Hog Rider Tornado

Defense Synergies 2 7

Cannon
Firecracker Valkyrie Rocket Poison
Firecracker
Valkyrie Cannon Tornado
Valkyrie
Firecracker Cannon Tornado
Hog Rider
Rocket
Tornado Cannon
Goblin Barrel
Tornado
Rocket Firecracker Valkyrie Poison
Poison
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Valkyrie
Cannon Firecracker Valkyrie
Cannon Rocket Tornado Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie Rocket Tornado Poison
Tornado Cannon Firecracker Valkyrie
Rocket Tornado Cannon Firecracker Poison
Rocket Cannon Valkyrie Poison
Cannon Tornado
Tornado Cannon Firecracker Valkyrie
Valkyrie Poison Cannon Firecracker Tornado
Firecracker Tornado Poison
Cannon Valkyrie Rocket
Valkyrie Rocket Cannon Firecracker Tornado Poison
Cannon
Rocket Tornado Cannon
Cannon Firecracker Valkyrie Tornado Poison
Cannon Firecracker Valkyrie Tornado
Valkyrie Tornado Poison Cannon Firecracker
Cannon Tornado
Valkyrie Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Firecracker Valkyrie Rocket
Valkyrie Rocket
Valkyrie Rocket Tornado
Cannon Valkyrie
Firecracker Rocket Poison Tornado
Rocket Valkyrie
Valkyrie
Rocket Firecracker Valkyrie Tornado Poison
Cannon
Valkyrie
Rocket Valkyrie Tornado Poison
Rocket Cannon Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie Rocket Tornado Poison
Valkyrie Poison Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Rocket
Firecracker Poison Tornado
Rocket Poison
Firecracker Valkyrie Rocket Poison
Rocket Poison Firecracker Valkyrie
Firecracker Poison Rocket Tornado
Firecracker Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Tornado
Rocket Tornado Poison
Firecracker Rocket Poison Valkyrie Tornado
Poison Firecracker Rocket Tornado
Rocket Poison Firecracker
Firecracker Rocket Poison
Firecracker Poison
Rocket Firecracker Poison
Firecracker Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Firecracker Poison
Rocket Firecracker Valkyrie Tornado Poison
Rocket Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Poison
Firecracker Tornado Poison Valkyrie
Firecracker Poison Tornado
Tornado Poison
Rocket Poison Firecracker Tornado
Poison Firecracker Tornado
Rocket Firecracker Poison
Poison Rocket
Rocket Firecracker Poison
Rocket Firecracker Poison
Rocket
Rocket Poison Firecracker Tornado
Poison Firecracker Valkyrie Rocket
Firecracker Poison
Rocket Tornado Poison
Firecracker
Firecracker Rocket Tornado Poison
Firecracker Rocket Tornado Poison
Poison Firecracker Rocket Tornado
Firecracker Rocket

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