My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Battle Healer Goblin Barrel Witch Electro Wizard
Fireball
Battle Healer Inferno Tower Goblin Barrel Witch Electro Wizard
Poison
Bats Battle Healer Inferno Tower Witch Electro Wizard
Lightning
Battle Healer Inferno Tower Witch Electro Wizard
Rocket
Battle Healer Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Barrel Battle Healer Electro Wizard Inferno Tower Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Goblin Barrel Battle Healer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Goblin Barrel
Giant Snowball
Goblin Barrel Witch Electro Wizard
Battle Healer
Bats Goblin Barrel Witch Electro Wizard
Inferno Tower
Goblin Barrel
Bats Giant Snowball Battle Healer
Witch
Giant Snowball Battle Healer
Lightning
Electro Wizard
Giant Snowball Battle Healer

Defense Synergies 1 12

Bats
Giant Snowball Battle Healer Inferno Tower Electro Wizard
Giant Snowball
Bats Battle Healer Inferno Tower Witch Electro Wizard
Battle Healer
Bats Giant Snowball Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Bats Giant Snowball Battle Healer
Goblin Barrel
Witch
Giant Snowball Battle Healer Electro Wizard
Lightning
Electro Wizard
Inferno Tower Bats Giant Snowball Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Wizard
Inferno Tower Bats Battle Healer Witch Electro Wizard
Inferno Tower Witch Bats Giant Snowball Lightning Electro Wizard
Inferno Tower Witch Bats Electro Wizard
Lightning Battle Healer
Bats Giant Snowball Electro Wizard
Bats Giant Snowball Inferno Tower Lightning Electro Wizard Witch
Lightning Battle Healer Inferno Tower Electro Wizard
Inferno Tower Witch
Giant Snowball Battle Healer Inferno Tower Electro Wizard
Bats Witch Electro Wizard Giant Snowball
Inferno Tower Bats Giant Snowball Witch Electro Wizard
Inferno Tower Bats Giant Snowball Battle Healer Witch Lightning Electro Wizard
Bats Giant Snowball Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Giant Snowball Lightning Electro Wizard
Bats Inferno Tower Witch Electro Wizard
Bats Giant Snowball Battle Healer Witch Electro Wizard
Giant Snowball Witch Bats Battle Healer Electro Wizard
Inferno Tower Electro Wizard
Bats Giant Snowball Battle Healer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Inferno Tower Witch Electro Wizard
Electro Wizard Giant Snowball Battle Healer Lightning
Bats Battle Healer Inferno Tower Witch Lightning Electro Wizard
Lightning Bats Battle Healer Inferno Tower Electro Wizard
Inferno Tower Battle Healer Witch
Bats Giant Snowball Witch Electro Wizard
Bats Battle Healer Inferno Tower Witch Lightning Electro Wizard
Inferno Tower Battle Healer
Lightning Electro Wizard Bats Giant Snowball Inferno Tower Witch
Inferno Tower Witch
Bats Inferno Tower Witch
Lightning Giant Snowball Electro Wizard
Lightning Inferno Tower Witch
Witch
Inferno Tower Witch Electro Wizard Bats Battle Healer Lightning
Bats Giant Snowball Battle Healer Inferno Tower Witch Electro Wizard
Giant Snowball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball Electro Wizard
Lightning
Lightning
Giant Snowball
Bats Giant Snowball Witch
Witch
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Bats Giant Snowball Electro Wizard
Lightning Electro Wizard
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Witch
Lightning
Lightning Giant Snowball
Bats Lightning
Lightning Giant Snowball Electro Wizard
Lightning Giant Snowball Witch
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Witch
Witch
Giant Snowball Witch Lightning Electro Wizard
Lightning Giant Snowball Witch
Lightning
Lightning Bats Giant Snowball Witch Electro Wizard
Lightning Electro Wizard Bats Giant Snowball Witch
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Electro Wizard
Giant Snowball Lightning
Lightning Electro Wizard Bats Witch
Lightning Giant Snowball Witch Electro Wizard
Lightning Electro Wizard
Giant Snowball Lightning
Lightning Giant Snowball
Bats Giant Snowball Witch Lightning Electro Wizard
Bats Giant Snowball Witch Lightning Electro Wizard
Lightning Giant Snowball Witch Electro Wizard
Lightning

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