My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Rune Giant Bowler Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rune Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Bandit
Giant Snowball
Skeleton Barrel Goblin Barrel Lumberjack
Zap
Skeleton Barrel Goblin Barrel Bandit
Barbarian Barrel
Skeleton Barrel Wizard Goblin Barrel Bandit Lumberjack
The Log
Skeleton Barrel Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel
Royal Delivery
Skeleton Barrel Wizard Goblin Barrel Bowler Bandit Lumberjack
Fireball
Skeleton Barrel Wizard Goblin Barrel Bowler Bandit Lumberjack
Poison
Skeleton Barrel Wizard
Lightning
Wizard Bowler Bandit Lumberjack
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rune Giant Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Skeleton Barrel Goblin Barrel Bandit Rune Giant Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Skeleton Barrel Goblin Barrel Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Skeleton Barrel
Goblin Barrel Bowler Bandit Lumberjack
Wizard
Bandit Lumberjack
Goblin Barrel
Skeleton Barrel Berserker Rune Giant Bowler Bandit Lumberjack
Rune Giant
Berserker Lumberjack Goblin Barrel
Bowler
Skeleton Barrel Goblin Barrel Lumberjack
Bandit
Skeleton Barrel Wizard Goblin Barrel Lumberjack
Lumberjack
Rune Giant Skeleton Barrel Wizard Goblin Barrel Bowler Bandit

Defense Synergies 0 5

Berserker
Skeleton Barrel
Wizard
Bandit Lumberjack
Goblin Barrel
Rune Giant
Bowler
Bandit Lumberjack
Bandit
Wizard Bowler Lumberjack
Lumberjack
Wizard Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Wizard
Lumberjack Bandit
Bowler Lumberjack Bandit
Lumberjack Bowler Bandit
Bowler Lumberjack
Bowler Bandit Lumberjack
Wizard
Bowler Skeleton Barrel Bandit
Lumberjack
Bowler Bandit Lumberjack
Berserker Wizard Bowler Bandit Lumberjack
Wizard
Bowler Lumberjack Wizard Bandit
Wizard Bowler Lumberjack
Bandit Lumberjack
Bowler Bandit Lumberjack
Wizard Bowler Lumberjack
Wizard Bowler Bandit Lumberjack
Wizard Bowler Bandit Lumberjack
Lumberjack
Wizard Bowler Bandit Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Bandit
Bandit Skeleton Barrel Wizard Bowler Lumberjack
Bandit Lumberjack Bowler
Bowler Lumberjack Bandit
Bowler Bandit Lumberjack
Wizard Skeleton Barrel
Bowler Bandit Lumberjack
Lumberjack
Bandit
Bowler Lumberjack
Bowler
Bowler Wizard Bandit Lumberjack
Wizard Bowler
Bowler Lumberjack
Bowler Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Bandit
Skeleton Barrel Bowler Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Wizard Bowler
Wizard Skeleton Barrel
Wizard Bowler
Skeleton Barrel Wizard Bowler
Skeleton Barrel Wizard Bandit
Bowler Lumberjack
Skeleton Barrel Wizard Bowler Bandit
Wizard
Skeleton Barrel Bowler Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Skeleton Barrel Wizard Bowler Bandit
Skeleton Barrel Wizard Bowler Bandit
Skeleton Barrel Wizard Bowler Bandit
Skeleton Barrel Wizard Bowler
Bowler
Wizard
Bowler
Skeleton Barrel
Wizard Bowler
Skeleton Barrel Wizard Bowler Bandit
Skeleton Barrel Wizard Bowler Bandit
Skeleton Barrel Bandit
Wizard
Skeleton Barrel Wizard
Bowler
Wizard Bandit
Wizard Bowler
Skeleton Barrel Bandit
Wizard
Wizard Bowler Lumberjack
Skeleton Barrel Wizard Bowler
Bowler
Skeleton Barrel Bowler Bandit
Wizard Bowler

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