My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Skeleton Dragons Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Bomber Cannon Skeleton Dragons Goblin Barrel
Zap
Skeletons Bomber Cannon Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Bomber Cannon Elite Barbarians Goblin Barrel
The Log
Skeletons Bomber Cannon Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Skeletons Bomber Cannon Goblin Barrel
Arrows
Skeletons Bomber Skeleton Dragons Goblin Barrel
Royal Delivery
Skeletons Bomber Skeleton Dragons Elite Barbarians Goblin Barrel
Fireball
Bomber Cannon Skeleton Dragons Elite Barbarians Goblin Barrel
Poison
Bomber Cannon Skeleton Dragons
Lightning
Cannon Skeleton Dragons Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Skeleton Dragons

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Cannon Goblin Barrel Skeleton Dragons Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Bomber Skeleton Dragons Royal Giant
Cannon
Skeleton Dragons
Zap Royal Giant
Royal Giant
Bomber Goblin Barrel Zap Skeleton Dragons Elite Barbarians
Elite Barbarians
Zap Bomber Royal Giant
Goblin Barrel
Royal Giant

Defense Synergies 3 8

Skeletons
Cannon Bomber Zap Skeleton Dragons Elite Barbarians
Bomber
Skeletons Zap Cannon
Zap
Cannon Skeleton Dragons Skeletons Bomber Elite Barbarians
Cannon
Skeletons Zap Bomber Skeleton Dragons
Skeleton Dragons
Zap Skeletons Cannon
Royal Giant
Elite Barbarians
Skeletons Zap
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Skeleton Dragons
Elite Barbarians Skeletons Zap Cannon Skeleton Dragons
Cannon Skeletons Bomber Skeleton Dragons Elite Barbarians
Cannon Elite Barbarians Skeletons Skeleton Dragons
Bomber Elite Barbarians
Skeletons Bomber Zap Cannon Skeleton Dragons
Skeleton Dragons Zap Cannon
Zap Cannon Skeleton Dragons
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Bomber Cannon
Skeleton Dragons Skeletons Bomber Zap Cannon
Skeleton Dragons Zap
Cannon Skeletons Bomber Zap Skeleton Dragons Elite Barbarians
Bomber Zap Cannon Skeleton Dragons
Elite Barbarians Cannon
Zap Cannon Elite Barbarians
Skeletons Bomber Cannon Skeleton Dragons Elite Barbarians
Cannon Bomber Zap Skeleton Dragons Elite Barbarians
Zap Bomber Cannon Skeleton Dragons
Cannon Elite Barbarians
Bomber Skeleton Dragons Cannon Elite Barbarians
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians
Bomber Zap Skeleton Dragons Elite Barbarians
Skeletons Zap Elite Barbarians
Zap Elite Barbarians
Skeletons Cannon Elite Barbarians
Skeleton Dragons Skeletons Zap
Skeletons Elite Barbarians
Elite Barbarians
Zap Skeletons Skeleton Dragons Elite Barbarians
Skeletons Cannon Skeleton Dragons
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Skeletons Cannon
Bomber Cannon Skeleton Dragons
Elite Barbarians Skeletons Bomber Zap Skeleton Dragons
Bomber Zap Cannon Skeleton Dragons Elite Barbarians
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Zap Skeleton Dragons
Skeleton Dragons Zap
Bomber Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Elite Barbarians
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons Elite Barbarians
Skeleton Dragons
Zap Skeleton Dragons Elite Barbarians
Bomber Zap Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Bomber Zap Skeleton Dragons
Bomber Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Bomber Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Elite Barbarians Zap Skeleton Dragons
Zap Skeleton Dragons
Elite Barbarians
Bomber Zap Skeleton Dragons
Zap Skeleton Dragons
Zap
Zap Skeleton Dragons
Skeleton Dragons
Bomber Zap Skeleton Dragons
Zap
Skeleton Dragons Elite Barbarians
Zap Skeleton Dragons Elite Barbarians
Zap Skeleton Dragons
Zap
Skeleton Dragons

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