My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Elixir Golem Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem
Giant Snowball
Bats Archers Mega Minion Flying Machine
Zap
Bats Archers Flying Machine Inferno Tower
Barbarian Barrel
Archers Elixir Golem Inferno Tower Electro Wizard
The Log
Archers Elixir Golem
Earthquake
Archers Elixir Golem Inferno Tower
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Mega Minion Elixir Golem Flying Machine Electro Wizard
Fireball
Archers Mega Minion Elixir Golem Flying Machine Inferno Tower Electro Wizard
Poison
Bats Archers Mega Minion Elixir Golem Flying Machine Inferno Tower Electro Wizard
Lightning
Mega Minion Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Mega Minion Elixir Golem Flying Machine Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Mega Minion Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Elixir Golem Flying Machine
Archers
Elixir Golem
Mega Minion
Bats Elixir Golem Poison
Elixir Golem
Poison Bats Archers Mega Minion Flying Machine
Flying Machine
Bats Elixir Golem
Inferno Tower
Poison
Elixir Golem Mega Minion
Electro Wizard

Defense Synergies 1 12

Bats
Inferno Tower Electro Wizard
Archers
Mega Minion Inferno Tower Electro Wizard
Mega Minion
Archers Flying Machine Inferno Tower Electro Wizard
Elixir Golem
Flying Machine
Mega Minion Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Bats Archers Mega Minion Flying Machine Poison
Poison
Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Bats Archers Mega Minion Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Inferno Tower Electro Wizard
Inferno Tower Bats Mega Minion Flying Machine Electro Wizard
Inferno Tower Bats Archers Mega Minion Electro Wizard
Inferno Tower Bats Mega Minion Electro Wizard
Poison
Bats Archers Mega Minion Flying Machine Electro Wizard
Bats Mega Minion Inferno Tower Electro Wizard Archers Flying Machine Poison
Flying Machine Inferno Tower Poison Electro Wizard
Inferno Tower
Archers Inferno Tower Electro Wizard
Bats Archers Poison Electro Wizard Mega Minion Flying Machine
Mega Minion Inferno Tower Bats Archers Flying Machine Poison Electro Wizard
Inferno Tower Bats Flying Machine Electro Wizard
Bats Mega Minion Poison Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Bats Inferno Tower Poison Electro Wizard
Bats Archers Mega Minion Flying Machine Electro Wizard
Poison Bats Archers Mega Minion Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Bats Archers Flying Machine Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Electro Wizard
Poison Electro Wizard Archers Mega Minion Flying Machine
Bats Inferno Tower Electro Wizard
Bats Inferno Tower Electro Wizard
Inferno Tower
Poison Bats Archers Flying Machine Electro Wizard
Bats Archers Mega Minion Flying Machine Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Bats Mega Minion Flying Machine Inferno Tower Poison
Inferno Tower Mega Minion
Bats Mega Minion Flying Machine Inferno Tower
Poison Electro Wizard
Inferno Tower
Archers Flying Machine
Inferno Tower Electro Wizard Bats Archers Mega Minion Flying Machine Poison
Bats Poison Archers Mega Minion Flying Machine Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Electro Wizard
Flying Machine Poison
Flying Machine Poison
Poison
Poison Bats Mega Minion Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Bats Poison Electro Wizard
Poison Flying Machine Electro Wizard
Poison Archers Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Bats
Archers Mega Minion Flying Machine Poison Electro Wizard
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison
Mega Minion
Poison Flying Machine Electro Wizard
Flying Machine Poison
Poison
Poison Bats Archers Flying Machine Electro Wizard
Electro Wizard Bats Mega Minion Flying Machine Poison
Mega Minion
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats Archers Flying Machine
Poison Archers Mega Minion Flying Machine Electro Wizard
Poison Mega Minion Flying Machine Electro Wizard
Flying Machine Poison
Poison
Mega Minion Flying Machine
Bats Flying Machine Poison Electro Wizard
Bats Flying Machine Poison Electro Wizard
Poison Flying Machine Electro Wizard

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