My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards Prince Phoenix
Giant Snowball
Bats Goblin Gang Guards Witch
Zap
Bats Goblin Gang Guards Witch Prince
Barbarian Barrel
Goblin Gang Guards Witch
The Log
Goblin Gang Guards Witch Prince
Earthquake
Goblin Gang Guards Witch
Arrows
Bats Goblin Gang Guards Witch
Royal Delivery
Bats Goblin Gang Guards Witch Prince Mother Witch
Fireball
Goblin Gang Witch Mother Witch
Poison
Bats Goblin Gang Guards Witch Phoenix Mother Witch
Lightning
Witch Prince Phoenix Mother Witch
Rocket
Witch Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Guards Phoenix Mother Witch Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Arrows
Prince Phoenix Mother Witch
Goblin Gang
Prince
Guards
Witch
Prince
Prince
Bats Arrows Goblin Gang Witch
Phoenix
Arrows
Mother Witch
Arrows

Defense Synergies 0 10

Bats
Prince
Arrows
Prince Phoenix Mother Witch
Goblin Gang
Guards Prince
Guards
Goblin Gang Witch Prince Mother Witch
Witch
Guards Prince
Prince
Bats Arrows Goblin Gang Guards Witch
Phoenix
Arrows
Mother Witch
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Witch Prince Phoenix
Goblin Gang Witch Prince Bats
Witch Prince Bats Goblin Gang Guards Phoenix
Arrows Prince
Arrows Goblin Gang Bats Guards Mother Witch
Bats Arrows Goblin Gang Witch Phoenix
Arrows Phoenix
Witch Goblin Gang Prince Phoenix
Goblin Gang Guards Prince Phoenix
Bats Goblin Gang Guards Witch Mother Witch Arrows
Arrows Bats Goblin Gang Witch Phoenix
Prince Bats Goblin Gang Guards Witch
Bats Arrows Goblin Gang Guards Witch Prince
Goblin Gang Prince Phoenix
Goblin Gang Prince
Bats Arrows Goblin Gang Witch Prince
Arrows Bats Goblin Gang Guards Witch Prince
Arrows Witch Bats Guards Mother Witch
Prince Phoenix
Goblin Gang Bats Arrows Guards Witch Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Witch Prince
Arrows Goblin Gang Prince Phoenix
Goblin Gang Guards Bats Witch Prince
Goblin Gang Guards Prince Bats Phoenix
Goblin Gang Guards Witch Prince Phoenix
Arrows Mother Witch Bats Goblin Gang Witch
Goblin Gang Guards Prince Bats Witch Phoenix
Prince Phoenix
Bats Witch Prince Phoenix
Witch Goblin Gang Guards Phoenix
Bats Guards Witch Prince Phoenix
Arrows Guards Prince Phoenix
Prince Goblin Gang Guards Witch
Witch
Goblin Gang Guards Witch Phoenix Bats Prince
Bats Arrows Witch Phoenix Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards Prince
Arrows
Arrows Mother Witch Bats Witch
Arrows Witch
Arrows
Arrows
Bats Goblin Gang Guards Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince
Arrows Witch Mother Witch
Prince
Arrows
Prince
Arrows
Arrows Mother Witch Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Bats Arrows Witch Mother Witch
Bats Guards Witch
Arrows
Arrows
Prince
Arrows
Bats Goblin Gang Guards Witch Prince
Arrows Witch
Arrows
Goblin Gang Prince
Arrows
Arrows
Prince
Bats Goblin Gang Guards Witch
Bats Witch
Witch Prince
Prince

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