My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Night Witch
Giant Snowball
Bats Skeleton Barrel Musketeer Flying Machine Clone Night Witch
Zap
Bats Skeleton Barrel Flying Machine Clone Night Witch
Barbarian Barrel
Skeleton Barrel Musketeer Clone Night Witch
The Log
Skeleton Barrel Musketeer Clone
Earthquake
Clone
Arrows
Bats Skeleton Barrel Flying Machine Clone Night Witch
Royal Delivery
Bats Skeleton Barrel Musketeer Flying Machine Clone Night Witch
Fireball
Skeleton Barrel Musketeer Flying Machine Clone Night Witch
Poison
Bats Skeleton Barrel Musketeer Flying Machine Clone Night Witch
Lightning
Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Clone Musketeer Flying Machine Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Clone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Flying Machine Clone Golem
Arrows
Golem Skeleton Barrel Night Witch
Skeleton Barrel
Bats Clone Arrows Musketeer Flying Machine Golem
Musketeer
Skeleton Barrel Golem
Flying Machine
Bats Skeleton Barrel Clone Golem
Clone
Skeleton Barrel Golem Night Witch Bats Flying Machine
Golem
Arrows Clone Night Witch Bats Skeleton Barrel Musketeer Flying Machine
Night Witch
Clone Golem Arrows

Defense Synergies 0 3

Bats
Musketeer
Arrows
Skeleton Barrel
Musketeer
Musketeer
Bats Skeleton Barrel Flying Machine
Flying Machine
Musketeer
Clone
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Flying Machine
Bats Musketeer Flying Machine Night Witch
Bats Musketeer Night Witch
Night Witch Bats Musketeer
Arrows
Arrows Bats Musketeer Flying Machine Night Witch
Bats Musketeer Arrows Flying Machine Night Witch
Arrows Skeleton Barrel Musketeer Flying Machine
Musketeer Night Witch
Musketeer Night Witch
Bats Arrows Musketeer Flying Machine Night Witch
Arrows Musketeer Bats Flying Machine Night Witch
Night Witch Bats Musketeer Flying Machine
Bats Arrows Night Witch
Bats Arrows Musketeer Night Witch
Arrows Bats Musketeer Flying Machine Night Witch
Arrows Bats Musketeer Flying Machine
Musketeer
Bats Arrows Musketeer Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel Musketeer Flying Machine
Bats Musketeer
Bats Musketeer Night Witch
Musketeer Night Witch
Arrows Bats Skeleton Barrel Musketeer Flying Machine
Bats Musketeer Flying Machine Night Witch
Bats Flying Machine
Musketeer
Bats Musketeer Flying Machine
Arrows
Night Witch
Musketeer Flying Machine
Bats Musketeer Flying Machine Night Witch
Bats Arrows Musketeer Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows
Arrows Bats Skeleton Barrel Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Bats Musketeer Night Witch
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Musketeer Flying Machine
Flying Machine Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows
Bats Night Witch
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Flying Machine
Musketeer Night Witch
Arrows
Musketeer
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer
Bats Arrows Musketeer Flying Machine Night Witch
Bats Skeleton Barrel Musketeer Flying Machine
Night Witch
Arrows Musketeer Night Witch
Arrows
Arrows
Skeleton Barrel Bats Musketeer Flying Machine Night Witch
Arrows Musketeer Flying Machine
Arrows
Musketeer Flying Machine
Arrows Skeleton Barrel Musketeer Flying Machine
Arrows
Musketeer Flying Machine
Bats Musketeer Flying Machine
Bats Musketeer Flying Machine
Skeleton Barrel Musketeer Flying Machine

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