My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Inferno Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon Sparky
Giant Snowball
Bats Barbarians Skeleton Army Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon Sparky
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Sparky
The Log
Barbarians Skeleton Army Witch Sparky
Earthquake
Barbarians Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Barbarians Wizard Skeleton Army Witch Inferno Dragon Sparky
Fireball
Barbarians Wizard Skeleton Army Witch Inferno Dragon Sparky
Poison
Bats Barbarians Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Inferno Dragon Sparky Goblinstein
Rocket
Barbarians Wizard Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Inferno Dragon Barbarians Wizard Witch Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Inferno Dragon Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Inferno Dragon Sparky
Barbarians
Wizard
Sparky
Skeleton Army
Sparky
Witch
Inferno Dragon
Bats
Sparky
Bats Wizard Skeleton Army
Goblinstein

Defense Synergies 0 6

Bats
Inferno Dragon Sparky
Barbarians
Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Barbarians Wizard Inferno Dragon Sparky
Witch
Inferno Dragon
Bats Skeleton Army
Sparky
Bats Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Skeleton Army Inferno Dragon Sparky Bats Witch
Barbarians Skeleton Army Witch Sparky Bats Inferno Dragon
Barbarians Skeleton Army Witch Inferno Dragon Sparky Bats
Barbarians Skeleton Army Sparky
Skeleton Army Bats
Bats Inferno Dragon Wizard Witch
Barbarians Sparky
Barbarians Witch Inferno Dragon Sparky Skeleton Army
Skeleton Army Barbarians Sparky
Bats Barbarians Skeleton Army Witch Wizard
Inferno Dragon Bats Wizard Witch
Barbarians Skeleton Army Sparky Bats Wizard Witch
Wizard Skeleton Army Sparky Bats Barbarians Witch
Barbarians Skeleton Army Inferno Dragon Sparky
Barbarians Skeleton Army Inferno Dragon Sparky Goblinstein
Barbarians Wizard Sparky Bats Skeleton Army Witch
Bats Barbarians Wizard Skeleton Army Witch
Wizard Witch Bats Barbarians Inferno Dragon
Barbarians Sparky Inferno Dragon
Wizard Skeleton Army Bats Barbarians Witch Sparky
Skeleton Army Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Sparky
Wizard Inferno Dragon
Barbarians Skeleton Army Bats Witch Sparky
Skeleton Army Bats Barbarians Sparky
Barbarians Skeleton Army Witch Inferno Dragon Sparky
Wizard Goblinstein Bats Witch
Skeleton Army Sparky Bats Barbarians Witch
Barbarians Skeleton Army Inferno Dragon Sparky
Goblinstein Bats Barbarians Skeleton Army Witch Inferno Dragon Sparky
Witch Barbarians Skeleton Army Inferno Dragon Sparky
Inferno Dragon Bats Barbarians Witch Sparky
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard Witch Sparky
Wizard Barbarians Skeleton Army Witch Sparky
Barbarians Skeleton Army Witch Sparky Bats Inferno Dragon Goblinstein
Bats Barbarians Wizard Witch Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Barbarians Sparky
Wizard Sparky Goblinstein
Wizard Goblinstein Bats Witch
Wizard Witch Sparky
Wizard
Wizard
Bats Sparky
Wizard Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Wizard Sparky
Sparky
Bats Sparky
Wizard Sparky
Wizard Witch
Sparky
Wizard
Sparky
Barbarians
Wizard Witch Sparky Goblinstein
Witch Inferno Dragon
Wizard Witch Sparky
Wizard Witch Sparky
Sparky
Bats Wizard Witch Sparky
Bats Wizard Witch Goblinstein
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Bats Barbarians Skeleton Army Witch Goblinstein
Wizard Witch
Wizard Sparky
Wizard
Sparky
Sparky
Bats Witch Sparky
Bats Witch
Witch Sparky
Inferno Dragon Sparky
Wizard Sparky

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