My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Goblin Drill
Barbarian Barrel
Tesla Hunter Goblin Drill
The Log
Hunter Goblin Drill
Earthquake
Tesla Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Hunter Goblin Drill Bowler
Fireball
Tesla Hunter Goblin Drill Bowler
Poison
Bats Hunter Goblin Drill
Lightning
Tesla Ice Golem Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Barbarian Barrel Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Tesla Hunter Goblin Drill Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Barbarian Barrel Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Barbarian Barrel Goblin Drill Bowler
Tesla
Ice Golem
Bats Barbarian Barrel Hunter Goblin Drill
Rocket
Barbarian Barrel
Bats Ice Golem Hunter Goblin Drill Bowler
Hunter
Ice Golem Barbarian Barrel Bowler
Goblin Drill
Bats Ice Golem Barbarian Barrel
Bowler
Bats Barbarian Barrel Hunter

Defense Synergies 1 16

Bats
Tesla Ice Golem Barbarian Barrel Hunter Goblin Drill Bowler
Tesla
Ice Golem Bats Barbarian Barrel Goblin Drill Bowler
Ice Golem
Tesla Bats Barbarian Barrel Hunter Bowler
Rocket
Barbarian Barrel
Bats Tesla Ice Golem Hunter Goblin Drill Bowler
Hunter
Bats Ice Golem Barbarian Barrel Bowler
Goblin Drill
Bats Tesla Barbarian Barrel
Bowler
Bats Tesla Ice Golem Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Tesla Ice Golem Barbarian Barrel
Hunter Bats Tesla Goblin Drill
Tesla Rocket Hunter Bowler Bats Goblin Drill
Tesla Hunter Bats Goblin Drill Bowler
Rocket Barbarian Barrel Bowler
Barbarian Barrel Bowler Bats Tesla Hunter
Bats Tesla Rocket Hunter
Rocket Bowler Tesla Ice Golem Barbarian Barrel
Tesla Hunter Goblin Drill
Tesla Ice Golem Barbarian Barrel Hunter Bowler
Bats Tesla Ice Golem Barbarian Barrel Hunter Goblin Drill Bowler
Tesla Hunter Bats
Tesla Hunter Goblin Drill Bowler Bats Rocket
Rocket Bowler Bats Tesla Barbarian Barrel Hunter Goblin Drill
Tesla Hunter Goblin Drill
Rocket Tesla Hunter Goblin Drill Bowler
Tesla Bats Hunter Goblin Drill Bowler
Tesla Bats Barbarian Barrel Hunter Goblin Drill Bowler
Barbarian Barrel Hunter Goblin Drill Bats Tesla Ice Golem Bowler
Tesla Hunter Goblin Drill
Bowler Bats Tesla Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Barbarian Barrel Bowler
Tesla Ice Golem Rocket Barbarian Barrel Hunter Bowler
Bats Ice Golem Rocket Hunter Bowler
Rocket Hunter Bowler Bats Tesla Ice Golem Barbarian Barrel
Tesla Hunter Goblin Drill Bowler
Rocket Bats Tesla Ice Golem Hunter
Rocket Bats Tesla Ice Golem Hunter Bowler
Tesla Hunter
Rocket Bats Ice Golem Barbarian Barrel
Tesla Goblin Drill
Bats Tesla Hunter Bowler
Rocket Bowler
Rocket Bowler Tesla Ice Golem Hunter
Tesla Bowler
Tesla Bats Ice Golem Rocket Barbarian Barrel Hunter Goblin Drill Bowler
Bats Bowler Tesla Ice Golem Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Barbarian Barrel Goblin Drill
Barbarian Barrel Bowler
Rocket Barbarian Barrel Goblin Drill
Ice Golem Rocket Barbarian Barrel
Rocket Barbarian Barrel Bowler
Bats Ice Golem Rocket Hunter
Bowler
Ice Golem Barbarian Barrel Hunter Bowler
Rocket Bats Bowler
Rocket Barbarian Barrel Bowler
Rocket
Rocket Ice Golem Barbarian Barrel Hunter Bowler
Rocket Barbarian Barrel
Ice Golem Barbarian Barrel
Rocket Barbarian Barrel Hunter Goblin Drill Bowler
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel
Bats Rocket
Rocket Barbarian Barrel Hunter Bowler
Rocket Barbarian Barrel Bowler
Rocket Bowler
Rocket
Rocket Bowler
Rocket Barbarian Barrel Goblin Drill
Ice Golem Barbarian Barrel Hunter Bowler
Barbarian Barrel Hunter Bowler
Bowler
Rocket Barbarian Barrel
Bats Ice Golem Hunter
Rocket Bats
Bowler
Rocket Hunter
Rocket
Rocket Bowler
Bats Rocket Barbarian Barrel
Rocket Hunter
Barbarian Barrel
Rocket Hunter Bowler
Ice Golem Bowler
Rocket
Bats Rocket Bowler
Bats Rocket
Rocket Barbarian Barrel Bowler
Rocket Bowler

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