My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs
Giant Snowball
Bats Cannon Hog Rider Royal Hogs
Zap
Bats Cannon Royal Hogs
Barbarian Barrel
Cannon Bomb Tower Royal Hogs Royal Ghost
The Log
Cannon Hog Rider Royal Hogs
Earthquake
Cannon Bomb Tower Hog Rider Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Hog Rider Royal Hogs Royal Ghost Mother Witch
Fireball
Cannon Bomb Tower Hog Rider Royal Hogs Mother Witch
Poison
Bats Cannon Bomb Tower Royal Hogs Mother Witch
Lightning
Cannon Bomb Tower Mother Witch
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Royal Ghost Fireball Bomb Tower Hog Rider Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Royal Ghost Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs
Cannon
Fireball
Hog Rider Royal Hogs
Bomb Tower
Hog Rider
Bats Fireball Mother Witch
Royal Hogs
Mother Witch Bats Fireball
Royal Ghost
Mother Witch
Mother Witch
Royal Hogs Hog Rider Royal Ghost

Defense Synergies 0 7

Bats
Cannon Bomb Tower
Cannon
Bats Fireball Royal Ghost Mother Witch
Fireball
Cannon Bomb Tower
Bomb Tower
Bats Fireball
Hog Rider
Royal Hogs
Royal Ghost
Cannon Mother Witch
Mother Witch
Cannon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Bomb Tower Bats Cannon
Cannon Bomb Tower Bats
Cannon Bomb Tower Bats
Fireball Bomb Tower
Fireball Bats Cannon Bomb Tower Royal Ghost Mother Witch
Bats Cannon Fireball Bomb Tower
Cannon Fireball Bomb Tower
Cannon Bomb Tower
Cannon Royal Ghost
Bats Mother Witch Cannon Fireball Bomb Tower Royal Ghost
Bats Fireball
Cannon Bomb Tower Bats Fireball
Fireball Bomb Tower Bats Cannon Royal Ghost
Cannon Bomb Tower
Bomb Tower Cannon Fireball
Bomb Tower Bats Cannon Fireball
Cannon Fireball Bomb Tower Bats Royal Ghost
Bomb Tower Bats Cannon Fireball Royal Ghost Mother Witch
Cannon Bomb Tower
Royal Ghost Bats Cannon Fireball Bomb Tower Mother Witch
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Bomb Tower Royal Ghost
Bats Bomb Tower
Bats Fireball
Cannon
Fireball Mother Witch Bats Bomb Tower
Bats Fireball Bomb Tower
Bomb Tower
Bats Fireball Bomb Tower
Cannon
Bats Bomb Tower
Fireball
Cannon Fireball Bomb Tower
Cannon Fireball Bomb Tower
Bats Fireball Bomb Tower
Bats Cannon Fireball Bomb Tower Royal Ghost Mother Witch
Cannon Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball
Fireball Mother Witch Bats
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Fireball
Fireball Royal Ghost
Fireball
Fireball
Bats Fireball Mother Witch
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Royal Ghost
Fireball

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