My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Clone Giant Skeleton
Giant Snowball
Bats Furnace Clone
Zap
Bats Furnace Clone
Barbarian Barrel
Elite Barbarians Furnace Clone Giant Skeleton
The Log
Elite Barbarians Furnace Clone Giant Skeleton
Earthquake
Furnace Clone
Arrows
Bats Furnace Clone
Royal Delivery
Bats Elite Barbarians Clone Giant Skeleton
Fireball
Elite Barbarians Furnace Clone
Poison
Bats Furnace Clone
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Delivery Clone Fireball Furnace Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Royal Delivery Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elite Barbarians Clone
Royal Delivery
Elite Barbarians
Bats Fireball Furnace The Log
Fireball
Elite Barbarians The Log
Furnace
Elite Barbarians Giant Skeleton
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Furnace The Log
The Log
Elite Barbarians Fireball Giant Skeleton

Defense Synergies 1 10

Bats
Royal Delivery Giant Skeleton The Log
Royal Delivery
Bats Elite Barbarians Fireball Furnace Giant Skeleton The Log
Elite Barbarians
Royal Delivery The Log
Fireball
The Log Royal Delivery
Furnace
Royal Delivery
Clone
Giant Skeleton
Bats Royal Delivery The Log
The Log
Fireball Bats Royal Delivery Elite Barbarians Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Bats Royal Delivery Furnace The Log
Furnace Bats Royal Delivery Elite Barbarians Giant Skeleton
Elite Barbarians Bats Furnace
Royal Delivery Elite Barbarians Fireball Giant Skeleton The Log
Royal Delivery Fireball The Log Bats Furnace
Bats Furnace Royal Delivery Fireball
Fireball Giant Skeleton The Log
Elite Barbarians Furnace
Elite Barbarians Royal Delivery Giant Skeleton
Bats Royal Delivery Fireball Furnace Giant Skeleton The Log
Bats Royal Delivery Fireball Furnace
Furnace Bats Royal Delivery Elite Barbarians Fireball Giant Skeleton The Log
Fireball Bats Royal Delivery Furnace The Log
Elite Barbarians Furnace
Royal Delivery Elite Barbarians Fireball Furnace The Log
Bats Royal Delivery Elite Barbarians Fireball Furnace
Royal Delivery Fireball Bats Elite Barbarians Furnace The Log
Royal Delivery Furnace The Log Bats Fireball Giant Skeleton
Elite Barbarians
Bats Royal Delivery Elite Barbarians Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians Fireball Furnace Giant Skeleton
Royal Delivery Fireball Elite Barbarians The Log
Royal Delivery Giant Skeleton Bats Elite Barbarians Furnace The Log
Giant Skeleton Bats Royal Delivery Elite Barbarians Fireball The Log
Giant Skeleton Royal Delivery Elite Barbarians
Royal Delivery Fireball Furnace Bats
Royal Delivery Bats Elite Barbarians Fireball Furnace Giant Skeleton
Giant Skeleton Royal Delivery Elite Barbarians
Royal Delivery Giant Skeleton Bats Elite Barbarians Fireball The Log
Royal Delivery
Bats Elite Barbarians Giant Skeleton
Royal Delivery Elite Barbarians Fireball Giant Skeleton The Log
Royal Delivery Elite Barbarians Giant Skeleton Fireball
Fireball Furnace
Elite Barbarians Bats Royal Delivery Fireball Furnace Giant Skeleton The Log
Bats Royal Delivery Elite Barbarians Fireball Giant Skeleton The Log
Royal Delivery Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Furnace The Log
Fireball Bats Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Bats Elite Barbarians Fireball
Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Furnace
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton
Elite Barbarians
Bats Elite Barbarians Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log
Fireball

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