My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince
The Log
Archers Goblin Gang Hog Rider Dark Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Hog Rider Dark Prince P.E.K.K.A
Fireball
Archers Goblin Gang Hog Rider
Poison
Bats Archers Goblin Gang
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Fireball Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Archers Dark Prince
Archers
Zap Hog Rider Dark Prince P.E.K.K.A
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Bats Zap Goblin Gang Fireball Archers Dark Prince
Dark Prince
Bats Zap Archers Goblin Gang Fireball Hog Rider
P.E.K.K.A
Zap Bats Archers Goblin Gang

Defense Synergies 1 13

Bats
Zap Dark Prince P.E.K.K.A
Zap
Fireball Bats Archers Goblin Gang Dark Prince P.E.K.K.A
Archers
Zap Goblin Gang Dark Prince P.E.K.K.A
Goblin Gang
Zap Archers Dark Prince P.E.K.K.A
Fireball
Zap Dark Prince
Hog Rider
Dark Prince
Bats Zap Archers Goblin Gang Fireball
P.E.K.K.A
Bats Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Goblin Gang P.E.K.K.A Bats Archers Dark Prince
P.E.K.K.A Bats Goblin Gang Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Bats Zap Archers Dark Prince
Bats Zap Archers Goblin Gang Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Archers Dark Prince
Bats Archers Goblin Gang Zap Fireball Dark Prince
Bats Zap Archers Goblin Gang Fireball
P.E.K.K.A Bats Zap Goblin Gang Fireball Dark Prince
Fireball Bats Zap Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Bats Zap Archers Goblin Gang Dark Prince
Zap Bats Archers Fireball Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Archers Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Dark Prince P.E.K.K.A
Fireball Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang Dark Prince
Fireball Bats Zap Archers Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Bats Archers Fireball
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Fireball Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Bats Zap Archers Fireball Dark Prince P.E.K.K.A
Bats Zap Archers Fireball Dark Prince P.E.K.K.A
Zap Fireball
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Archers Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Archers Goblin Gang Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Dark Prince
P.E.K.K.A
Fireball

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