My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Dart Goblin Baby Dragon Lumberjack Night Witch
Zap
Bats Dart Goblin Night Witch
Barbarian Barrel
Dart Goblin Lumberjack Night Witch
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Bats Dart Goblin Night Witch
Royal Delivery
Bats Dart Goblin Baby Dragon Lumberjack Night Witch
Fireball
Dart Goblin Baby Dragon Lumberjack Night Witch
Poison
Bats Dart Goblin Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Tornado Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Golem Lumberjack
Arrows
Golem Lumberjack Night Witch
Dart Goblin
Baby Dragon Golem
Tornado
Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Bats Dart Goblin Lumberjack
Golem
Arrows Baby Dragon Night Witch Bats Dart Goblin Tornado Lumberjack
Lumberjack
Bats Arrows Baby Dragon Golem Night Witch
Night Witch
Golem Arrows Tornado Lumberjack

Defense Synergies 0 11

Bats
Dart Goblin Baby Dragon Lumberjack
Arrows
Tornado Lumberjack
Dart Goblin
Bats Tornado Baby Dragon Lumberjack Night Witch
Tornado
Arrows Dart Goblin Baby Dragon
Baby Dragon
Bats Dart Goblin Tornado Lumberjack
Golem
Lumberjack
Bats Arrows Dart Goblin Baby Dragon
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon
Lumberjack Bats Dart Goblin Night Witch
Tornado Lumberjack Bats Dart Goblin Night Witch
Lumberjack Night Witch Bats Dart Goblin
Arrows Tornado Lumberjack
Arrows Tornado Bats Dart Goblin Baby Dragon Lumberjack Night Witch
Bats Dart Goblin Tornado Arrows Baby Dragon Night Witch
Arrows Dart Goblin Baby Dragon
Tornado Lumberjack Night Witch
Tornado Dart Goblin Lumberjack Night Witch
Bats Dart Goblin Arrows Tornado Baby Dragon Lumberjack Night Witch
Arrows Bats Dart Goblin Tornado Baby Dragon Night Witch
Lumberjack Night Witch Bats
Bats Arrows Dart Goblin Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Lumberjack
Bats Arrows Tornado Lumberjack Night Witch
Arrows Bats Dart Goblin Tornado Baby Dragon Lumberjack Night Witch
Arrows Tornado Baby Dragon Bats Dart Goblin Lumberjack
Dart Goblin Tornado Lumberjack
Bats Arrows Dart Goblin Baby Dragon Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Baby Dragon Lumberjack
Lumberjack Bats
Lumberjack Bats Tornado Night Witch
Lumberjack Night Witch
Arrows Bats Dart Goblin Tornado Baby Dragon
Bats Dart Goblin Lumberjack Night Witch
Lumberjack
Bats Tornado Baby Dragon
Dart Goblin
Bats Dart Goblin Lumberjack
Arrows Tornado
Lumberjack Night Witch
Dart Goblin Baby Dragon
Bats Dart Goblin Tornado Baby Dragon Lumberjack Night Witch
Bats Arrows Dart Goblin Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Arrows Baby Dragon
Arrows Bats Dart Goblin Tornado Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Arrows Dart Goblin Tornado
Bats Tornado Lumberjack Night Witch
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Tornado
Bats Night Witch
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Baby Dragon Night Witch
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Dart Goblin Tornado Baby Dragon
Bats Arrows Dart Goblin Tornado Baby Dragon Night Witch
Bats Dart Goblin
Night Witch
Arrows Dart Goblin Night Witch
Arrows
Arrows
Bats Dart Goblin Night Witch
Arrows Dart Goblin Tornado Baby Dragon
Arrows
Dart Goblin Baby Dragon Lumberjack
Arrows Dart Goblin Baby Dragon
Arrows Tornado
Dart Goblin
Bats Dart Goblin Tornado Baby Dragon
Bats Dart Goblin Tornado
Dart Goblin Tornado Baby Dragon
Dart Goblin

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