My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Night Witch Lava Hound
Giant Snowball
Fire Spirit Bats Goblin Gang Clone Night Witch Lava Hound
Zap
Fire Spirit Bats Goblin Gang Clone Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Goblin Gang Clone Night Witch
The Log
Fire Spirit Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Fire Spirit Bats Goblin Gang Clone Night Witch Lava Hound
Royal Delivery
Fire Spirit Bats Goblin Gang Clone Night Witch Lava Hound
Fireball
Goblin Gang Clone Night Witch Lava Hound
Poison
Bats Goblin Gang Clone Night Witch Lava Hound
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Clone Fireball Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bats
Lava Hound Clone
Arrows
Fireball Lava Hound Night Witch
Goblin Gang
Clone Lava Hound
Fireball
Arrows Lava Hound
Clone
Night Witch Lava Hound Bats Goblin Gang
Night Witch
Clone Arrows Lava Hound
Lava Hound
Bats Arrows Fireball Clone Goblin Gang Night Witch

Defense Synergies 0 1

Fire Spirit
Bats
Arrows
Fireball
Goblin Gang
Fireball
Arrows
Clone
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Goblin Gang Night Witch
Goblin Gang Fire Spirit Bats Night Witch
Night Witch Bats Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Fire Spirit Bats Night Witch
Bats Fire Spirit Arrows Goblin Gang Fireball Night Witch
Arrows Fireball
Goblin Gang Night Witch
Goblin Gang Fire Spirit Night Witch
Bats Goblin Gang Arrows Fireball Night Witch
Arrows Bats Goblin Gang Fireball Night Witch
Night Witch Fire Spirit Bats Goblin Gang Fireball
Fire Spirit Fireball Bats Arrows Goblin Gang Night Witch
Goblin Gang
Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Night Witch
Fire Spirit Arrows Fireball Bats Goblin Gang Night Witch
Arrows Fire Spirit Bats Fireball
Goblin Gang Fire Spirit Bats Arrows Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang
Goblin Gang Bats
Goblin Gang Bats Fireball Night Witch
Goblin Gang Night Witch
Fire Spirit Arrows Fireball Bats Goblin Gang
Goblin Gang Bats Fireball Night Witch
Bats Fireball
Goblin Gang
Bats
Arrows Fireball
Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Bats Fireball Night Witch
Bats Arrows Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Bats
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Bats Goblin Gang Fireball Night Witch
Arrows Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Night Witch
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Bats Arrows Fireball Night Witch
Bats Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Fire Spirit Bats Goblin Gang Fireball Night Witch
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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