My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Giant Skeleton
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton Mother Witch
Fireball
Goblin Gang Firecracker Mother Witch
Poison
Bats Goblin Gang Firecracker Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Void Mini P.E.K.K.A Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Mini P.E.K.K.A
Arrows
Void Mini P.E.K.K.A Giant Skeleton Mother Witch
Goblin Gang
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Giant Skeleton
Void
Arrows
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A Mother Witch
Mother Witch
Arrows Giant Skeleton

Defense Synergies 1 13

Bats
Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows
Void Mini P.E.K.K.A Giant Skeleton Mother Witch
Goblin Gang
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mother Witch
Void
Arrows
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Mother Witch
Mother Witch
Arrows Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Bats Void Giant Skeleton
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Goblin Gang Bats Firecracker Mother Witch
Bats Arrows Goblin Gang Firecracker Void
Arrows Void Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Goblin Gang Mother Witch Arrows Firecracker Giant Skeleton
Arrows Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bats Goblin Gang Giant Skeleton
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Bats Goblin Gang Firecracker
Arrows Bats Firecracker Giant Skeleton Mother Witch
Mini P.E.K.K.A
Goblin Gang Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Void Giant Skeleton
Void Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Mother Witch Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Void Giant Skeleton Bats Firecracker Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A Giant Skeleton
Arrows Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang
Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Giant Skeleton
Arrows Firecracker Void
Arrows Void Giant Skeleton
Arrows Firecracker Void Giant Skeleton
Arrows Firecracker
Arrows Firecracker Mother Witch Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Goblin Gang Mini P.E.K.K.A Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Void Mother Witch
Void Giant Skeleton
Arrows Void
Void
Arrows Void
Arrows Firecracker Mother Witch
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Bats Arrows Firecracker Void Mother Witch
Bats Firecracker Void
Mini P.E.K.K.A Void
Void Arrows
Void Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Goblin Gang Void
Arrows Firecracker
Arrows
Void Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Void Arrows Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Giant Skeleton
Firecracker Bats Void
Void Firecracker Giant Skeleton
Firecracker Void
Void

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