My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Giant Skeleton
The Log
Cannon Goblin Gang Firecracker Hog Rider Giant Skeleton
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Giant Skeleton
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Firecracker Earthquake Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Firecracker
Cannon
Goblin Gang
Hog Rider Firecracker Giant Skeleton
Firecracker
Hog Rider Bats Goblin Gang Earthquake Giant Skeleton
Earthquake
Hog Rider Firecracker Giant Skeleton The Log
Hog Rider
Bats Goblin Gang Firecracker Earthquake The Log Giant Skeleton
Giant Skeleton
Bats Goblin Gang Firecracker Earthquake Hog Rider The Log
The Log
Hog Rider Earthquake Giant Skeleton

Defense Synergies 2 15

Bats
Cannon Firecracker Earthquake Giant Skeleton The Log
Cannon
The Log Bats Goblin Gang Firecracker Earthquake
Goblin Gang
Cannon Firecracker Giant Skeleton The Log
Firecracker
The Log Bats Cannon Goblin Gang Earthquake Giant Skeleton
Earthquake
Bats Cannon Firecracker The Log
Hog Rider
Giant Skeleton
Bats Goblin Gang Firecracker The Log
The Log
Cannon Firecracker Bats Goblin Gang Earthquake Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Bats Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Bats Giant Skeleton
Cannon Bats Goblin Gang Firecracker
Firecracker Earthquake Giant Skeleton The Log
Goblin Gang The Log Bats Cannon Firecracker Earthquake
Bats Cannon Goblin Gang Firecracker
Earthquake Cannon Giant Skeleton The Log
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Giant Skeleton
Bats Goblin Gang Cannon Firecracker Earthquake Giant Skeleton The Log
Bats Goblin Gang Firecracker
Cannon Bats Goblin Gang Earthquake Giant Skeleton The Log
Bats Cannon Goblin Gang Firecracker Earthquake The Log
Cannon Goblin Gang
Cannon Goblin Gang The Log
Bats Cannon Goblin Gang Firecracker
Cannon Bats Goblin Gang Firecracker The Log
Earthquake The Log Bats Cannon Firecracker Giant Skeleton
Cannon
Goblin Gang Bats Cannon Firecracker Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Firecracker The Log
Goblin Gang Giant Skeleton Bats The Log
Goblin Gang Giant Skeleton Bats The Log
Giant Skeleton Cannon Goblin Gang
Firecracker Bats Goblin Gang
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker The Log
Cannon Goblin Gang
Bats Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Bats Firecracker Giant Skeleton The Log
Bats Cannon Firecracker Earthquake Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton The Log
Firecracker The Log
Earthquake Giant Skeleton The Log
Earthquake Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Earthquake The Log
Firecracker
Giant Skeleton
Firecracker Earthquake The Log
Earthquake Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker Earthquake
Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Giant Skeleton The Log
Firecracker Bats
Firecracker Giant Skeleton The Log
Firecracker

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