My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton Army
Giant Snowball
Bats Hog Rider Guards Skeleton Army
Zap
Bats Firecracker Inferno Tower Guards Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Guards Skeleton Army
The Log
Ice Spirit Firecracker Hog Rider Guards Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Guards Skeleton Army
Arrows
Ice Spirit Bats Firecracker Guards Skeleton Army
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider Guards Skeleton Army
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Bats Firecracker Inferno Tower Guards Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Guards Skeleton Army Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Guards
Bats
Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit Bats
Hog Rider
Ice Spirit Bats Arrows Firecracker Guards
Inferno Tower
Guards
Ice Spirit Hog Rider
Skeleton Army

Defense Synergies 3 11

Ice Spirit
Inferno Tower Bats Firecracker Guards Skeleton Army
Bats
Ice Spirit Firecracker Inferno Tower
Arrows
Inferno Tower
Firecracker
Ice Spirit Bats Inferno Tower Guards Skeleton Army
Hog Rider
Inferno Tower
Ice Spirit Guards Skeleton Army Bats Arrows Firecracker
Guards
Inferno Tower Ice Spirit Firecracker Skeleton Army
Skeleton Army
Inferno Tower Ice Spirit Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeleton Army Ice Spirit Bats Firecracker
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bats Firecracker Guards
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Bats Firecracker Guards
Bats Inferno Tower Ice Spirit Arrows Firecracker
Arrows Inferno Tower
Inferno Tower Skeleton Army
Guards Skeleton Army Ice Spirit Firecracker Inferno Tower
Bats Guards Skeleton Army Arrows Firecracker
Arrows Inferno Tower Bats Firecracker
Inferno Tower Skeleton Army Ice Spirit Bats Guards
Skeleton Army Ice Spirit Bats Arrows Firecracker Guards
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit
Bats Arrows Firecracker Inferno Tower Skeleton Army
Ice Spirit Arrows Bats Firecracker Guards Skeleton Army
Arrows Ice Spirit Bats Firecracker Guards
Inferno Tower
Skeleton Army Bats Arrows Firecracker Guards
Inferno Tower Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Inferno Tower
Arrows Firecracker
Guards Skeleton Army Ice Spirit Bats Inferno Tower
Guards Skeleton Army Bats Inferno Tower
Inferno Tower Guards Skeleton Army
Arrows Firecracker Ice Spirit Bats
Guards Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Ice Spirit Bats Firecracker Inferno Tower Skeleton Army
Inferno Tower Guards Skeleton Army
Bats Inferno Tower Guards
Skeleton Army Arrows Guards
Skeleton Army Inferno Tower Guards
Firecracker Skeleton Army
Inferno Tower Guards Skeleton Army Ice Spirit Bats Firecracker
Bats Arrows Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker Guards
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Guards Skeleton Army
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker
Firecracker

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