My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Skeleton Army Bandit
Giant Snowball
Bats Minion Horde Skeleton Army Witch
Zap
Bats Firecracker Minion Horde Skeleton Army Witch Bandit
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Witch Bandit
The Log
Firecracker Elite Barbarians Skeleton Army Witch Bandit
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Bats Firecracker Minion Horde Elite Barbarians Skeleton Army Witch Bandit
Fireball
Firecracker Minion Horde Elite Barbarians Skeleton Army Witch Bandit
Poison
Bats Firecracker Minion Horde Skeleton Army Witch
Lightning
Elite Barbarians Witch Bandit
Rocket
Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Bandit Minion Horde Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Bandit
Firecracker
Bats Elite Barbarians Bandit
Minion Horde
Elite Barbarians
Bats Firecracker The Log Bandit
Skeleton Army
Witch
Bandit
The Log
Elite Barbarians Bandit
Bandit
Bats Firecracker Elite Barbarians Witch The Log

Defense Synergies 1 12

Bats
Firecracker The Log Bandit
Firecracker
The Log Bats Skeleton Army Bandit
Minion Horde
The Log
Elite Barbarians
The Log
Skeleton Army
Firecracker The Log Bandit
Witch
The Log Bandit
The Log
Firecracker Bats Minion Horde Elite Barbarians Skeleton Army Witch Bandit
Bandit
Bats Firecracker Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde The Log
Minion Horde Elite Barbarians Skeleton Army Bats Firecracker Witch The Log Bandit
Minion Horde Skeleton Army Witch Bats Elite Barbarians Bandit
Minion Horde Elite Barbarians Skeleton Army Witch Bats Firecracker Bandit
Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bats Firecracker Bandit
Bats Minion Horde Firecracker Witch
The Log Bandit
Minion Horde Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Minion Horde Bandit
Bats Minion Horde Skeleton Army Witch Firecracker The Log Bandit
Minion Horde Bats Firecracker Witch
Minion Horde Skeleton Army Bats Elite Barbarians Witch The Log Bandit
Skeleton Army Bats Firecracker Minion Horde Witch The Log
Elite Barbarians Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Elite Barbarians The Log Bandit
Minion Horde Bats Firecracker Elite Barbarians Skeleton Army Witch
Bats Firecracker Minion Horde Elite Barbarians Skeleton Army Witch The Log Bandit
Witch The Log Bats Firecracker Bandit
Elite Barbarians
Skeleton Army Bats Firecracker Minion Horde Elite Barbarians Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch Bandit
Bandit Firecracker Elite Barbarians The Log
Skeleton Army Bandit Bats Minion Horde Elite Barbarians Witch The Log
Skeleton Army Bats Minion Horde Elite Barbarians The Log Bandit
Minion Horde Elite Barbarians Skeleton Army Witch Bandit
Firecracker Bats Minion Horde Witch
Skeleton Army Bats Minion Horde Elite Barbarians Witch Bandit
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Bats Firecracker Elite Barbarians Skeleton Army Witch The Log Bandit
Witch Minion Horde Skeleton Army
Bats Minion Horde Elite Barbarians Witch
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Witch Bandit
Firecracker Minion Horde Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Firecracker Minion Horde The Log
Bats Firecracker Minion Horde Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log Bandit
Firecracker The Log Bandit
Minion Horde The Log Bandit
Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Bats Minion Horde Witch
Firecracker Minion Horde Witch The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Minion Horde Elite Barbarians
Firecracker Minion Horde The Log Bandit
Firecracker
Firecracker Elite Barbarians The Log Bandit
Firecracker Minion Horde Bandit
Firecracker Elite Barbarians The Log
Firecracker Minion Horde Witch The Log Bandit
Firecracker Minion Horde The Log Bandit
Bats Minion Horde
Firecracker The Log Bandit
Firecracker Witch The Log
Minion Horde The Log
The Log
Minion Horde The Log
Firecracker The Log Witch
Minion Horde Witch
Firecracker The Log Witch Bandit
Witch The Log Bandit
Firecracker The Log Bandit
Elite Barbarians Bats Firecracker Minion Horde Witch
Bats Firecracker Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde The Log Bandit
Firecracker Minion Horde
Minion Horde
Firecracker The Log
Minion Horde Bats Skeleton Army Witch Bandit
Firecracker Witch
The Log
Firecracker Minion Horde
The Log Firecracker
Firecracker Minion Horde Elite Barbarians
Bats Firecracker Minion Horde Elite Barbarians Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Bandit
Firecracker

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