My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Miner Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Firecracker
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Firecracker Miner Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Firecracker Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel Firecracker
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Skeleton Barrel Firecracker Miner Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Miner Firecracker Inferno Dragon
Arrows
Knight Skeleton Barrel Miner
Knight
Bats Goblin Gang Skeleton Barrel Firecracker Arrows Miner
Goblin Gang
Knight Miner Skeleton Barrel Firecracker
Skeleton Barrel
Bats Knight Firecracker Miner Arrows Goblin Gang Inferno Dragon
Firecracker
Knight Skeleton Barrel Miner Bats Goblin Gang Inferno Dragon
Miner
Bats Goblin Gang Skeleton Barrel Firecracker Arrows Knight Inferno Dragon
Inferno Dragon
Bats Skeleton Barrel Firecracker Miner

Defense Synergies 3 6

Bats
Knight Firecracker Inferno Dragon
Arrows
Knight
Knight
Bats Goblin Gang Firecracker Arrows
Goblin Gang
Knight Firecracker Miner Inferno Dragon
Skeleton Barrel
Firecracker
Knight Bats Goblin Gang
Miner
Goblin Gang
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Inferno Dragon Bats Knight Goblin Gang Firecracker
Goblin Gang Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Bats Firecracker
Bats Inferno Dragon Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel
Inferno Dragon Goblin Gang
Knight Goblin Gang Firecracker Miner
Bats Goblin Gang Arrows Knight Firecracker
Arrows Inferno Dragon Bats Goblin Gang Firecracker
Bats Knight Goblin Gang
Bats Arrows Goblin Gang Firecracker
Inferno Dragon Knight Goblin Gang
Goblin Gang Inferno Dragon
Bats Arrows Knight Goblin Gang Firecracker
Arrows Bats Knight Goblin Gang Firecracker
Arrows Bats Knight Firecracker Inferno Dragon
Inferno Dragon
Goblin Gang Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Skeleton Barrel Firecracker Miner Inferno Dragon
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang Inferno Dragon
Arrows Firecracker Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight
Knight Inferno Dragon
Bats Knight Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Arrows
Knight Goblin Gang
Firecracker
Goblin Gang Bats Knight Firecracker Inferno Dragon
Bats Arrows Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker
Arrows Firecracker Skeleton Barrel Miner
Arrows Skeleton Barrel Miner
Arrows Knight Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Miner Skeleton Barrel Firecracker
Bats Goblin Gang
Firecracker Miner Arrows Knight Skeleton Barrel
Arrows Firecracker
Knight Skeleton Barrel Firecracker Miner
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Miner
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Miner Skeleton Barrel
Arrows Skeleton Barrel Miner
Miner Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Bats Goblin Gang
Arrows Firecracker
Arrows
Miner Knight Goblin Gang Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Miner

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