My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Cannon Guards Ram Rider
Zap
Bats Cannon Firecracker Guards Ram Rider
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Guards Ram Rider
Earthquake
Cannon Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Bats Cannon Firecracker Guards
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Firecracker Guards Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A Ram Rider
Zap
Firecracker P.E.K.K.A Ram Rider Bats Guards The Log
Cannon
Firecracker
Zap Bats P.E.K.K.A Ram Rider
Guards
Zap The Log Ram Rider
P.E.K.K.A
Zap Bats Firecracker The Log Ram Rider
The Log
Zap Guards P.E.K.K.A Ram Rider
Ram Rider
Zap Bats Firecracker Guards P.E.K.K.A The Log

Defense Synergies 4 16

Bats
Zap Cannon Firecracker P.E.K.K.A The Log
Zap
Cannon Bats Firecracker Guards P.E.K.K.A The Log Ram Rider
Cannon
Zap The Log Bats Firecracker Guards
Firecracker
The Log Bats Zap Cannon Guards P.E.K.K.A
Guards
Zap Cannon Firecracker The Log
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Cannon Firecracker P.E.K.K.A Bats Zap Guards Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log Ram Rider
P.E.K.K.A Bats Zap Cannon Firecracker The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Bats
Cannon P.E.K.K.A Bats Firecracker Guards Ram Rider
Firecracker P.E.K.K.A The Log
The Log Bats Zap Cannon Firecracker Guards
Bats Ram Rider Zap Cannon Firecracker
Zap Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Guards Cannon Firecracker
Bats Guards Zap Cannon Firecracker The Log Ram Rider
Bats Zap Firecracker Ram Rider
Cannon P.E.K.K.A Bats Zap Guards The Log Ram Rider
Bats Zap Cannon Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Zap Cannon P.E.K.K.A The Log Ram Rider
Bats Cannon Firecracker P.E.K.K.A
Cannon Bats Zap Firecracker Guards The Log Ram Rider
Zap The Log Bats Cannon Firecracker Guards Ram Rider
P.E.K.K.A Cannon Ram Rider
Bats Cannon Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Firecracker The Log
Guards P.E.K.K.A Bats Zap The Log Ram Rider
Guards P.E.K.K.A Bats Zap The Log Ram Rider
P.E.K.K.A Cannon Guards Ram Rider
Firecracker Bats Zap Ram Rider
Guards P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Cannon Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Cannon Guards Ram Rider
Cannon Firecracker
Guards Bats Zap Firecracker P.E.K.K.A The Log
Bats Zap Cannon Firecracker P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap The Log Ram Rider
The Log
Firecracker Guards The Log
Zap Firecracker The Log
Firecracker Bats Zap Ram Rider
Firecracker The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Bats Guards
Firecracker Zap The Log Ram Rider
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Ram Rider
Zap The Log Ram Rider
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker Guards
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats Guards
Zap Firecracker Ram Rider
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Guards The Log
Firecracker Bats Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

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