My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rascals Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Fisherman
Barbarian Barrel
Firecracker Rascals Heal Spirit
The Log
Firecracker Rascals Heal Spirit Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker Rascals Heal Spirit
Royal Delivery
Bats Firecracker Rascals Heal Spirit Fisherman
Fireball
Firecracker Rascals Fisherman
Poison
Bats Firecracker Rascals Fisherman
Lightning
Fisherman
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Rage Arrows Firecracker Fisherman Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Rage Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Rascals Rage Fisherman
Arrows
Giant
Firecracker
Bats Rascals Giant Fisherman
Rascals
Bats Firecracker
Heal Spirit
Giant
Giant
Bats Arrows Rage Firecracker Heal Spirit Fisherman
Rage
Giant Bats
Fisherman
Bats Firecracker Giant

Defense Synergies 0 5

Bats
Firecracker Rascals Fisherman
Arrows
Firecracker
Bats Rascals Fisherman
Rascals
Bats Firecracker
Heal Spirit
Giant
Rage
Fisherman
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Rascals Fisherman
Fisherman Bats Rascals
Bats Firecracker Rascals Fisherman
Arrows Firecracker
Arrows Bats Firecracker Rascals
Bats Arrows Firecracker Rascals
Arrows Rascals
Rascals Fisherman
Firecracker Rascals Fisherman
Bats Arrows Firecracker Rascals Fisherman
Arrows Bats Firecracker Rascals
Bats Rascals
Bats Arrows Firecracker Rascals
Rascals
Rascals Fisherman
Bats Arrows Firecracker Rascals Fisherman
Arrows Bats Firecracker Rascals Fisherman
Arrows Bats Firecracker Rascals Fisherman
Fisherman
Rascals Bats Arrows Firecracker Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fisherman
Arrows Firecracker Fisherman
Bats Rascals Fisherman
Bats Rascals Fisherman
Rascals Fisherman
Arrows Firecracker Bats Rascals
Rascals Bats
Rascals Fisherman
Bats Firecracker
Bats Rascals
Arrows
Rascals
Firecracker Rascals
Rascals Bats Firecracker Fisherman
Bats Arrows Firecracker Rascals
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker Rascals
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Rascals
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Rascals
Firecracker Bats
Firecracker
Firecracker
Fisherman

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