My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton Army Dark Prince
Giant Snowball
Bomber Bats Skeleton Army Witch
Zap
Bomber Bats Skeleton Army Dark Prince Witch
Barbarian Barrel
Bomber Skeleton Army Dark Prince Witch
The Log
Bomber Skeleton Army Dark Prince Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch
Royal Delivery
Bomber Bats Skeleton Army Dark Prince Witch
Fireball
Bomber Skeleton Army Witch
Poison
Bomber Bats Skeleton Army Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Earthquake Skeleton Army Dark Prince Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Dark Prince
Bats
Giant Bomber Dark Prince
Earthquake
Giant Mirror Dark Prince
Giant
Bomber Bats Earthquake Dark Prince Witch
Mirror
Earthquake Skeleton Army
Skeleton Army
Mirror
Dark Prince
Giant Bomber Bats Earthquake Witch
Witch
Giant Dark Prince

Defense Synergies 1 5

Bomber
Bats Dark Prince
Bats
Bomber Earthquake Dark Prince
Earthquake
Bats
Giant
Mirror
Skeleton Army
Skeleton Army
Mirror
Dark Prince
Bomber Bats Witch
Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber
Skeleton Army Bats Dark Prince Witch
Skeleton Army Witch Bomber Bats Dark Prince
Skeleton Army Witch Bats Dark Prince
Bomber Earthquake Skeleton Army Dark Prince
Skeleton Army Bomber Bats Earthquake Dark Prince
Bats Witch
Earthquake
Witch Skeleton Army
Skeleton Army Bomber Dark Prince
Bats Skeleton Army Witch Bomber Earthquake Dark Prince
Bats Witch
Skeleton Army Bomber Bats Earthquake Dark Prince Witch
Bomber Skeleton Army Bats Earthquake Dark Prince Witch
Skeleton Army
Skeleton Army
Bomber Bats Skeleton Army Dark Prince Witch
Bomber Bats Skeleton Army Dark Prince Witch
Earthquake Witch Bomber Bats Dark Prince
Bomber Skeleton Army Dark Prince Bats Earthquake Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Bomber
Skeleton Army Bats Dark Prince Witch
Skeleton Army Dark Prince Bats
Skeleton Army Dark Prince Witch
Bats Witch
Skeleton Army Dark Prince Bats Witch
Skeleton Army Dark Prince
Bats Skeleton Army Dark Prince Witch
Witch Skeleton Army
Bats Dark Prince Witch
Skeleton Army Dark Prince
Skeleton Army Dark Prince Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Bats Dark Prince
Bats Bomber Earthquake Dark Prince Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Dark Prince
Bomber Earthquake Dark Prince
Bats Witch
Bomber Earthquake Witch
Earthquake
Bats
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake
Earthquake Bomber Witch
Earthquake
Earthquake
Bomber Bats
Bomber Earthquake Dark Prince
Bomber Earthquake Witch
Earthquake
Earthquake
Earthquake Bomber Dark Prince Witch
Witch
Earthquake Witch
Witch
Bats Witch
Bats Witch
Bomber Earthquake
Earthquake
Earthquake Bats Skeleton Army Dark Prince Witch
Witch
Dark Prince
Bomber Earthquake
Dark Prince
Bats Witch
Bats Witch
Dark Prince Witch

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