My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bomber Bats Goblin Gang Skeleton Barrel Clone
Zap
Bomber Bats Goblin Gang Skeleton Barrel Clone
Barbarian Barrel
Bomber Goblin Gang Skeleton Barrel Clone Giant Skeleton
The Log
Bomber Goblin Gang Skeleton Barrel Clone Giant Skeleton
Earthquake
Bomber Goblin Gang Clone
Arrows
Bomber Bats Goblin Gang Skeleton Barrel Clone
Royal Delivery
Bomber Bats Goblin Gang Skeleton Barrel Clone Giant Skeleton
Fireball
Bomber Goblin Gang Skeleton Barrel Clone
Poison
Bomber Bats Goblin Gang Skeleton Barrel Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Skeleton Barrel Clone Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber Clone
Arrows
Skeleton Barrel Giant Skeleton
Goblin Gang
Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Bats Clone Bomber Arrows Goblin Gang Giant Skeleton Golden Knight
Clone
Skeleton Barrel Giant Skeleton Bats Goblin Gang
Giant Skeleton
Bats Clone Bomber Arrows Goblin Gang Skeleton Barrel
Golden Knight
Skeleton Barrel

Defense Synergies 0 7

Bomber
Bats Golden Knight
Bats
Bomber Giant Skeleton Golden Knight
Arrows
Giant Skeleton Golden Knight
Goblin Gang
Giant Skeleton
Skeleton Barrel
Clone
Giant Skeleton
Bats Arrows Goblin Gang
Golden Knight
Bomber Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Golden Knight
Bats Goblin Gang
Goblin Gang Bomber Bats Giant Skeleton
Bats Goblin Gang
Bomber Arrows Giant Skeleton
Arrows Goblin Gang Bomber Bats
Bats Arrows Goblin Gang
Arrows Skeleton Barrel Giant Skeleton Golden Knight
Goblin Gang
Goblin Gang Bomber Giant Skeleton
Bats Goblin Gang Bomber Arrows Giant Skeleton
Arrows Bats Goblin Gang
Bomber Bats Goblin Gang Giant Skeleton
Bomber Bats Arrows Goblin Gang Golden Knight
Goblin Gang
Goblin Gang
Bomber Bats Arrows Goblin Gang
Arrows Bomber Bats Goblin Gang Golden Knight
Arrows Bomber Bats Giant Skeleton
Bomber Goblin Gang Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Bomber Arrows Goblin Gang Skeleton Barrel
Goblin Gang Giant Skeleton Bats Golden Knight
Goblin Gang Giant Skeleton Bats
Giant Skeleton Goblin Gang
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats
Goblin Gang
Bats Giant Skeleton Golden Knight
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Golden Knight
Bomber
Goblin Gang Bomber Bats Giant Skeleton Golden Knight
Bats Arrows Bomber Giant Skeleton Golden Knight
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Bomber Arrows
Arrows Bats Skeleton Barrel
Bomber Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Golden Knight
Bats Goblin Gang
Arrows Skeleton Barrel Golden Knight
Arrows
Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows
Bomber Bats
Bomber Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Golden Knight
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Bomber
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Golden Knight
Bats Arrows
Bats Skeleton Barrel
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows Bomber Skeleton Barrel
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton Golden Knight
Bats
Skeleton Barrel Giant Skeleton Golden Knight

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