My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Bowler Goblin Giant Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Fisherman
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Goblin Giant Fisherman
Barbarian Barrel
Skeletons
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Bowler Fisherman
Fireball
Bowler Fisherman
Poison
Bats Fisherman
Lightning
Bowler Fisherman Goblinstein
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Fisherman Bowler Goblinstein Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Fisherman

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Bowler Goblin Giant Fisherman
Arrows
Bowler Lightning Goblin Giant
Bowler
Bats Arrows Lightning Fisherman
Lightning
Arrows Bowler Goblin Giant
Goblin Giant
Bats Arrows Lightning Fisherman
Fisherman
Bats Bowler Goblin Giant
Goblinstein

Defense Synergies 1 7

Skeletons
Fisherman Bats Bowler
Bats
Skeletons Bowler Goblin Giant Fisherman
Arrows
Bowler Lightning
Bowler
Skeletons Bats Arrows
Lightning
Arrows
Goblin Giant
Bats
Fisherman
Skeletons Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Goblin Giant
Skeletons Bats Fisherman
Bowler Fisherman Skeletons Bats Lightning
Skeletons Bats Bowler Fisherman
Lightning Arrows Bowler
Arrows Bowler Skeletons Bats
Bats Lightning Arrows
Bowler Lightning Arrows Goblin Giant
Skeletons Fisherman
Skeletons Bowler Fisherman
Bats Skeletons Arrows Bowler Goblin Giant Fisherman
Arrows Bats
Bowler Skeletons Bats Lightning
Bowler Bats Arrows
Bowler Lightning Fisherman
Skeletons Bats Arrows Bowler Fisherman
Arrows Bats Bowler Fisherman
Arrows Bats Bowler Fisherman
Fisherman
Bowler Bats Arrows Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler Fisherman
Arrows Bowler Lightning Fisherman
Skeletons Bats Bowler Lightning Goblin Giant Fisherman
Bowler Lightning Bats Goblin Giant Fisherman
Skeletons Bowler Goblin Giant Fisherman
Arrows Skeletons Bats Goblin Giant
Skeletons Bats Bowler Lightning Goblin Giant
Goblin Giant Fisherman
Lightning Skeletons Bats
Skeletons Goblin Giant
Bats Bowler
Lightning Arrows Bowler Goblin Giant
Bowler Lightning Skeletons Goblin Giant
Bowler
Skeletons Bats Bowler Lightning Goblin Giant Fisherman
Bats Arrows Bowler
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Fisherman
Lightning Arrows Goblin Giant
Lightning Arrows
Arrows Bowler
Arrows Bats Goblin Giant
Arrows Bowler
Arrows Bowler Lightning
Arrows Lightning Fisherman
Lightning Bats Bowler Fisherman
Lightning Arrows Bowler Fisherman
Lightning Arrows
Lightning Bowler Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Arrows
Bats Lightning Fisherman
Lightning Arrows Bowler Fisherman
Lightning Arrows Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning Fisherman
Lightning Arrows
Arrows Bowler
Fisherman
Arrows Bowler Lightning Fisherman
Lightning Arrows Bowler Fisherman
Lightning Arrows Fisherman
Lightning Bats Arrows
Lightning Bats
Lightning Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Lightning
Lightning Bats
Lightning Arrows
Arrows
Lightning Bowler
Arrows Bowler Lightning
Lightning Arrows
Bats Bowler Lightning
Bats Lightning
Lightning Bowler Goblin Giant
Lightning Bowler

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