My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Goblins Bats Fisherman Little Prince
Zap
Goblins Bats Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Little Prince
The Log
Goblins Fisherman Little Prince
Earthquake
Arrows
Goblins Bats Little Prince
Royal Delivery
Goblins Bats Bowler Fisherman Little Prince
Fireball
Bowler Fisherman Little Prince
Poison
Bats Fisherman Little Prince
Lightning
Bowler Fisherman Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Fisherman Little Prince Bowler Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Rage Bowler Goblin Giant Fisherman
Rage
Bats Goblin Giant
Bowler
Bats Lightning Fisherman Little Prince
Lightning
Bowler Goblin Giant
Goblin Giant
Bats Rage Lightning Fisherman Little Prince
Fisherman
Bats Bowler Goblin Giant
Little Prince
Bowler Goblin Giant

Defense Synergies 0 6

Goblins
Fisherman Little Prince
Bats
Bowler Goblin Giant Fisherman
Rage
Bowler
Bats Little Prince
Lightning
Goblin Giant
Bats
Fisherman
Goblins Bats
Little Prince
Goblins Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Goblin Giant
Goblins Bats Fisherman
Bowler Fisherman Goblins Bats Lightning
Goblins Bats Bowler Fisherman
Lightning Bowler
Bowler Goblins Bats
Bats Lightning Little Prince
Bowler Lightning Goblin Giant
Goblins Fisherman
Goblins Bowler Fisherman Little Prince
Goblins Bats Bowler Goblin Giant Fisherman
Bats
Bowler Bats Lightning
Bowler Goblins Bats
Bowler Lightning Fisherman
Goblins Bats Bowler Fisherman
Goblins Bats Bowler Fisherman Little Prince
Bats Bowler Fisherman Little Prince
Fisherman
Bowler Goblins Bats Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Fisherman
Bowler Lightning Fisherman
Goblins Bats Bowler Lightning Goblin Giant Fisherman
Bowler Lightning Bats Goblin Giant Fisherman
Bowler Goblin Giant Fisherman
Bats Goblin Giant
Goblins Bats Bowler Lightning Goblin Giant
Goblin Giant Fisherman
Lightning Goblins Bats
Goblin Giant
Bats Bowler
Lightning Bowler Goblin Giant
Bowler Lightning Goblin Giant
Bowler
Goblins Bats Bowler Lightning Goblin Giant Fisherman Little Prince
Bats Bowler

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Fisherman
Lightning Goblin Giant
Lightning
Bowler
Bats Goblin Giant
Bowler
Bowler Lightning
Lightning Fisherman
Lightning Goblins Bats Bowler Fisherman
Lightning Bowler Fisherman
Lightning
Lightning Bowler Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bowler
Lightning Bowler
Lightning
Bats Lightning Fisherman
Lightning Bowler Fisherman
Lightning Bowler Little Prince
Lightning Bowler
Lightning
Bowler Lightning Fisherman
Lightning
Bowler Little Prince
Fisherman
Bowler Lightning Fisherman
Lightning Bowler Fisherman
Lightning Fisherman
Lightning Bats Little Prince
Lightning Bats
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Bats
Lightning
Lightning Bowler
Bowler Lightning
Lightning
Bats Bowler Lightning
Bats Lightning
Lightning Bowler Goblin Giant Little Prince
Lightning Bowler

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