My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Mini P.E.K.K.A Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Goblin Giant Sparky
Zap
Arrows Goblin Giant Sparky Bats Mini P.E.K.K.A
Arrows
Zap Sparky Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Sparky Bats Zap Arrows Wizard Goblin Giant
Wizard
Mini P.E.K.K.A Goblin Giant Sparky
Skeleton Army
Sparky
Goblin Giant
Zap Sparky Bats Arrows Mini P.E.K.K.A Wizard
Sparky
Zap Arrows Mini P.E.K.K.A Goblin Giant Bats Wizard Skeleton Army

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Goblin Giant Sparky
Zap
Mini P.E.K.K.A Goblin Giant Bats Arrows Skeleton Army Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Bats Arrows Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard Sparky
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Arrows Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant Sparky
Mini P.E.K.K.A Skeleton Army Sparky Bats Zap
Mini P.E.K.K.A Skeleton Army Sparky Bats
Mini P.E.K.K.A Skeleton Army Sparky Bats
Arrows Mini P.E.K.K.A Skeleton Army Sparky
Arrows Skeleton Army Bats Zap
Bats Zap Arrows Wizard
Zap Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Sparky
Bats Skeleton Army Zap Arrows Wizard Goblin Giant
Arrows Bats Zap Wizard
Mini P.E.K.K.A Skeleton Army Sparky Bats Zap Wizard
Wizard Skeleton Army Sparky Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Zap Mini P.E.K.K.A Sparky
Wizard Sparky Bats Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bats Zap Wizard Skeleton Army
Zap Arrows Wizard Bats
Mini P.E.K.K.A Sparky
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Sparky
Zap Arrows Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Skeleton Army Bats Zap Goblin Giant Sparky
Mini P.E.K.K.A Skeleton Army Goblin Giant Sparky
Arrows Wizard Bats Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Sparky Bats Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Giant Sparky
Zap Bats Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Goblin Giant Sparky
Bats Mini P.E.K.K.A Sparky
Skeleton Army Zap Arrows Goblin Giant
Mini P.E.K.K.A Skeleton Army Wizard Goblin Giant Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Bats Zap Mini P.E.K.K.A Goblin Giant
Bats Arrows Zap Mini P.E.K.K.A Wizard Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Goblin Giant Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Bats Zap Goblin Giant
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Bats Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Bats Zap Arrows Wizard Sparky
Zap Bats Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Sparky
Arrows Wizard Sparky
Zap Bats Skeleton Army
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Sparky
Zap Bats Sparky
Bats Zap
Zap Goblin Giant Sparky
Sparky
Wizard Sparky

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