My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Goblin Cage Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Skeleton Dragons Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Goblin Cage Witch Royal Ghost
The Log
Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Bats Skeleton Dragons Witch
Royal Delivery
Bats Skeleton Dragons Goblin Cage Witch Balloon Royal Ghost
Fireball
Skeleton Dragons Goblin Cage Witch Balloon
Poison
Bats Skeleton Dragons Goblin Cage Witch Balloon
Lightning
Skeleton Dragons Goblin Cage Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Ghost Skeleton Dragons Fireball Goblin Cage Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Royal Ghost Skeleton Dragons

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Skeleton Dragons Goblin Cage Rage
Skeleton Dragons
Bats Goblin Cage Balloon
Fireball
Goblin Cage
Bats Skeleton Dragons Witch Balloon Royal Ghost
Rage
Witch Balloon Bats
Witch
Rage Goblin Cage Royal Ghost
Balloon
Bats Rage Skeleton Dragons Goblin Cage Royal Ghost
Royal Ghost
Goblin Cage Witch Balloon

Defense Synergies 1 5

Bats
Goblin Cage
Skeleton Dragons
Goblin Cage Fireball
Fireball
Skeleton Dragons Goblin Cage
Goblin Cage
Skeleton Dragons Bats Fireball Witch
Rage
Witch
Goblin Cage Royal Ghost
Balloon
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Goblin Cage
Bats Skeleton Dragons Goblin Cage Witch
Goblin Cage Witch Bats Skeleton Dragons
Goblin Cage Witch Bats Skeleton Dragons
Fireball Goblin Cage
Fireball Bats Skeleton Dragons Royal Ghost
Bats Skeleton Dragons Fireball Goblin Cage Witch
Skeleton Dragons Fireball Goblin Cage
Witch Goblin Cage
Royal Ghost
Bats Skeleton Dragons Witch Fireball Royal Ghost
Skeleton Dragons Bats Fireball Witch
Goblin Cage Bats Skeleton Dragons Fireball Witch
Fireball Bats Skeleton Dragons Goblin Cage Witch Royal Ghost
Goblin Cage
Fireball Goblin Cage
Bats Skeleton Dragons Fireball Goblin Cage Witch
Fireball Goblin Cage Bats Skeleton Dragons Witch Royal Ghost
Goblin Cage Witch Bats Skeleton Dragons Fireball Royal Ghost
Goblin Cage
Skeleton Dragons Royal Ghost Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch Royal Ghost
Fireball Skeleton Dragons Royal Ghost
Bats Goblin Cage Witch
Bats Fireball Goblin Cage
Goblin Cage Witch
Skeleton Dragons Fireball Bats Witch
Bats Fireball Goblin Cage Witch
Goblin Cage
Goblin Cage Bats Skeleton Dragons Fireball Witch
Witch Skeleton Dragons Goblin Cage
Bats Goblin Cage Witch
Fireball Goblin Cage
Fireball Goblin Cage Witch
Skeleton Dragons Fireball Goblin Cage Witch
Witch Bats Skeleton Dragons Fireball Goblin Cage
Bats Skeleton Dragons Fireball Goblin Cage Witch Royal Ghost
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Royal Ghost
Fireball Skeleton Dragons Royal Ghost
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Bats Witch
Skeleton Dragons Witch
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Bats Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball
Fireball
Bats Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Witch
Fireball Skeleton Dragons Witch Royal Ghost
Fireball Skeleton Dragons Witch
Fireball Skeleton Dragons
Bats Skeleton Dragons Fireball Witch
Bats Skeleton Dragons Fireball Witch
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bats Fireball Witch
Fireball Skeleton Dragons Witch
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Bats Skeleton Dragons Fireball Witch
Bats Skeleton Dragons Fireball Witch
Fireball Witch Royal Ghost
Fireball Skeleton Dragons

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