My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Phoenix
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Heal Spirit
The Log
Bomber Heal Spirit
Earthquake
Bomber
Arrows
Bomber Bats Heal Spirit
Royal Delivery
Bomber Bats Heal Spirit Battle Healer
Fireball
Bomber Battle Healer
Poison
Bomber Bats Battle Healer Phoenix
Lightning
Battle Healer Phoenix
Rocket
Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Battle Healer Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bomber Bats Tornado Battle Healer Phoenix Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Bomber Bats

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Heal Spirit Battle Healer
Bats
Bomber Battle Healer Golem
Heal Spirit
Battle Healer Bomber
Battle Healer
Heal Spirit Bomber Bats Mirror Tornado Golem
Mirror
Phoenix Battle Healer Tornado
Tornado
Battle Healer Mirror Golem
Golem
Bomber Bats Battle Healer Tornado
Phoenix
Mirror

Defense Synergies 2 5

Bomber
Bats Tornado
Bats
Bomber Battle Healer
Heal Spirit
Battle Healer
Mirror Bats Tornado Phoenix
Mirror
Battle Healer Tornado
Tornado
Mirror Bomber Battle Healer
Golem
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bats Battle Healer Phoenix
Tornado Bomber Bats
Bats Phoenix
Bomber Battle Healer Tornado
Tornado Bomber Bats
Bats Tornado Phoenix
Battle Healer Phoenix
Tornado Phoenix
Tornado Bomber Battle Healer Phoenix
Bats Bomber Tornado
Bats Tornado Phoenix
Bomber Bats Battle Healer
Bomber Bats Tornado
Phoenix
Tornado
Bomber Bats Tornado
Bomber Bats Battle Healer Tornado
Tornado Bomber Bats Battle Healer
Tornado Phoenix
Bomber Bats Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Bomber Battle Healer Phoenix
Bats Battle Healer
Bats Battle Healer Tornado Phoenix
Battle Healer Phoenix
Bats Tornado
Bats Battle Healer Phoenix
Battle Healer Phoenix
Bats Tornado Phoenix
Phoenix
Bats Phoenix
Tornado Phoenix
Bomber
Phoenix Bomber Bats Battle Healer Tornado
Bats Bomber Battle Healer Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Bomber
Bats Tornado
Bomber Tornado
Tornado
Tornado
Bats Tornado
Tornado
Tornado
Bomber
Tornado
Bomber Bats
Bomber
Bomber Tornado
Tornado
Tornado
Tornado Bomber
Tornado
Tornado
Tornado
Bats Tornado
Bats
Bomber
Bats
Tornado
Bomber
Tornado
Bats Tornado
Bats Tornado
Tornado

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