My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Knight Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Knight Bowler Electro Wizard Graveyard
Fireball
Bowler Electro Wizard
Poison
Bats Electro Wizard Graveyard
Lightning
Knight Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tornado Freeze Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Bowler Graveyard
Zap
Tornado Electro Wizard Graveyard Bats Knight Freeze Bowler
Knight
Bats Graveyard Zap Electro Wizard
Tornado
Zap Freeze Bowler Graveyard
Freeze
Graveyard Zap Tornado
Bowler
Graveyard Bats Zap Tornado Electro Wizard
Electro Wizard
Zap Graveyard Knight Bowler
Graveyard
Zap Knight Freeze Bowler Electro Wizard Bats Tornado

Defense Synergies 4 12

Bats
Knight Zap Freeze Bowler Electro Wizard
Zap
Electro Wizard Bats Knight Tornado Bowler
Knight
Bats Electro Wizard Zap Tornado Bowler
Tornado
Bowler Zap Knight Electro Wizard
Freeze
Bats Electro Wizard
Bowler
Tornado Bats Zap Knight Electro Wizard
Electro Wizard
Zap Knight Bats Tornado Freeze Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Electro Wizard
Bats Zap Knight Electro Wizard
Tornado Bowler Bats Knight Freeze Electro Wizard
Bats Knight Bowler Electro Wizard
Tornado Bowler
Tornado Freeze Bowler Bats Zap Electro Wizard
Bats Tornado Electro Wizard Zap Freeze
Bowler Zap Electro Wizard
Tornado
Knight Tornado Bowler Electro Wizard
Bats Electro Wizard Zap Knight Tornado Freeze Bowler
Bats Zap Tornado Electro Wizard
Bowler Bats Zap Knight Freeze Electro Wizard
Bowler Bats Zap Tornado Freeze Electro Wizard
Knight Electro Wizard
Tornado Zap Freeze Bowler Electro Wizard
Bats Knight Tornado Bowler Electro Wizard
Bats Zap Knight Tornado Bowler Electro Wizard
Zap Tornado Freeze Bats Knight Bowler Electro Wizard
Tornado Electro Wizard
Bowler Bats Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler Electro Wizard
Electro Wizard Zap Knight Bowler
Bats Zap Knight Bowler Electro Wizard
Bowler Bats Zap Knight Tornado Electro Wizard
Knight Bowler
Bats Zap Tornado Freeze Electro Wizard
Bats Knight Bowler Electro Wizard
Knight
Zap Freeze Electro Wizard Bats Knight Tornado
Bats Knight Bowler
Zap Tornado Bowler Electro Wizard
Bowler Knight
Bowler
Electro Wizard Bats Zap Knight Tornado Freeze Bowler
Bats Bowler Zap Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Tornado Bowler Electro Wizard
Knight Freeze
Zap Bowler
Bats Zap Tornado Freeze
Tornado Bowler
Zap Tornado Freeze Bowler
Zap Tornado
Bats Tornado Bowler Electro Wizard
Zap Knight Tornado Bowler Electro Wizard
Zap Tornado
Knight Bowler
Freeze
Zap
Zap Bowler
Bowler
Tornado Freeze
Bats
Zap Bowler Electro Wizard
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Freeze Bowler
Zap Tornado Bowler Electro Wizard
Zap Tornado Bowler
Zap Tornado
Bats Zap Tornado Electro Wizard
Zap Electro Wizard Bats Freeze
Bowler
Zap
Zap Freeze Electro Wizard
Bowler
Zap Electro Wizard Bats Freeze
Zap Tornado Electro Wizard
Freeze
Knight Bowler Electro Wizard
Zap Bowler
Zap Tornado
Zap Bats Tornado Freeze Bowler Electro Wizard
Bats Zap Tornado Electro Wizard
Zap Tornado Freeze Bowler Electro Wizard
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: