My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Skeleton Army Executioner
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Skeleton Army Executioner
Fireball
Hog Rider Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Mini P.E.K.K.A Hog Rider Freeze Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Freeze Mini P.E.K.K.A Executioner Mega Knight
Skeleton Army
Freeze
Hog Rider Arrows
Executioner
Hog Rider Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Executioner

Defense Synergies 1 11

Bats
Mini P.E.K.K.A Freeze Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Skeleton Army Freeze Executioner
Hog Rider
Skeleton Army
Mini P.E.K.K.A Freeze Executioner
Freeze
Bats Mini P.E.K.K.A Skeleton Army Mega Knight
Executioner
Mini P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
Arrows Bats Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Skeleton Army Bats Executioner Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Freeze Executioner
Mini P.E.K.K.A Skeleton Army Bats Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Bats Executioner Mega Knight
Bats Arrows Freeze Executioner
Arrows Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Executioner Arrows Freeze Mega Knight
Arrows Executioner Bats
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Freeze
Skeleton Army Executioner Mega Knight Bats Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Skeleton Army Executioner
Arrows Mega Knight Bats Skeleton Army Executioner
Arrows Freeze Executioner Bats Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Arrows Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Mini P.E.K.K.A Executioner Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Executioner Mega Knight
Arrows Executioner Bats Freeze
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Mega Knight Skeleton Army
Freeze Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Freeze Executioner
Bats Arrows Executioner Mega Knight Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Executioner
Arrows
Arrows Freeze
Executioner Arrows Mega Knight
Arrows Executioner Bats Freeze
Arrows Executioner
Arrows Freeze Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Bats Arrows Executioner
Bats Freeze
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Skeleton Army Freeze
Arrows Executioner
Freeze
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats Freeze
Bats Executioner
Freeze Executioner Mega Knight
Mega Knight

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