My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Goblin Cage Witch Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton King
Giant Snowball
Bats Hog Rider Witch Skeleton King
Zap
Bats Witch Skeleton King
Barbarian Barrel
Ice Spirit Goblin Cage Witch Ice Wizard Skeleton King
The Log
Ice Spirit Goblin Cage Hog Rider Witch Skeleton King
Earthquake
Goblin Cage Hog Rider Witch Skeleton King
Arrows
Ice Spirit Bats Witch Skeleton King
Royal Delivery
Ice Spirit Bats Goblin Cage Hog Rider Witch Ice Wizard Skeleton King
Fireball
Goblin Cage Hog Rider Witch Ice Wizard Skeleton King
Poison
Bats Goblin Cage Witch Ice Wizard Skeleton King
Lightning
Goblin Cage Witch Ice Wizard Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Wizard Fireball Goblin Cage Hog Rider Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Ice Wizard Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Hog Rider Bats Witch
Bats
Hog Rider Ice Spirit Goblin Cage Skeleton King
Fireball
Hog Rider Skeleton King
Goblin Cage
Ice Spirit Bats Hog Rider Witch
Hog Rider
Ice Spirit Bats Fireball Goblin Cage Witch
Witch
Ice Spirit Goblin Cage Hog Rider Skeleton King
Ice Wizard
Skeleton King
Bats Fireball Witch

Defense Synergies 1 13

Ice Spirit
Goblin Cage Bats Fireball Witch Ice Wizard
Bats
Ice Spirit Goblin Cage Ice Wizard Skeleton King
Fireball
Ice Spirit Goblin Cage Ice Wizard
Goblin Cage
Ice Spirit Bats Fireball Witch Ice Wizard
Hog Rider
Witch
Ice Spirit Goblin Cage Ice Wizard
Ice Wizard
Ice Spirit Bats Fireball Goblin Cage Witch Skeleton King
Skeleton King
Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Ice Spirit Bats Goblin Cage Witch Ice Wizard
Goblin Cage Witch Bats Ice Wizard
Goblin Cage Witch Bats Ice Wizard Skeleton King
Fireball Goblin Cage
Fireball Bats Ice Wizard
Bats Ice Spirit Fireball Goblin Cage Witch Ice Wizard
Fireball Goblin Cage
Witch Goblin Cage Ice Wizard Skeleton King
Ice Spirit Ice Wizard
Bats Witch Ice Wizard Fireball Skeleton King
Bats Fireball Witch Ice Wizard
Goblin Cage Ice Spirit Bats Fireball Witch Ice Wizard
Fireball Ice Spirit Bats Goblin Cage Witch Skeleton King
Goblin Cage Skeleton King
Ice Spirit Fireball Goblin Cage
Bats Fireball Goblin Cage Witch
Ice Spirit Fireball Goblin Cage Bats Witch Ice Wizard
Goblin Cage Witch Ice Spirit Bats Fireball Ice Wizard
Goblin Cage
Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch
Fireball
Ice Spirit Bats Goblin Cage Witch
Bats Fireball Goblin Cage
Goblin Cage Witch
Fireball Ice Spirit Bats Witch Ice Wizard
Bats Fireball Goblin Cage Witch Ice Wizard
Goblin Cage
Goblin Cage Ice Spirit Bats Fireball Witch
Witch Goblin Cage
Bats Goblin Cage Witch
Fireball Goblin Cage
Fireball Goblin Cage Witch Skeleton King
Fireball Goblin Cage Witch
Witch Ice Spirit Bats Fireball Goblin Cage Skeleton King
Bats Fireball Goblin Cage Witch Ice Wizard Skeleton King
Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball Ice Spirit Bats Witch Ice Wizard
Witch
Fireball Ice Spirit Ice Wizard
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Ice Spirit Fireball Witch Ice Wizard
Witch
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Bats Fireball Witch Ice Wizard
Ice Spirit Bats Fireball Witch
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball Witch
Fireball Witch Ice Wizard
Fireball
Fireball
Fireball Skeleton King
Fireball
Ice Spirit Bats Fireball Witch Skeleton King
Bats Fireball Witch
Fireball Witch
Fireball

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