My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Barbarians Dart Goblin Ram Rider
Zap
Bats Dart Goblin Ram Rider
Barbarian Barrel
Knight Barbarians Dart Goblin Wizard
The Log
Barbarians Dart Goblin Ram Rider
Earthquake
Barbarians
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Barbarians Dart Goblin Wizard Ram Rider
Fireball
Barbarians Dart Goblin Wizard Ram Rider
Poison
Bats Barbarians Dart Goblin Wizard
Lightning
Knight Wizard Ram Rider
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Earthquake Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ram Rider
Arrows
Knight Earthquake Ram Rider
Knight
Bats Dart Goblin Arrows Earthquake Wizard Ram Rider
Barbarians
Dart Goblin
Knight Ram Rider
Earthquake
Arrows Knight Ram Rider
Wizard
Knight Ram Rider
Ram Rider
Bats Arrows Knight Dart Goblin Earthquake Wizard

Defense Synergies 2 7

Bats
Knight Dart Goblin Earthquake
Arrows
Knight Barbarians
Knight
Bats Dart Goblin Arrows Earthquake Wizard
Barbarians
Arrows
Dart Goblin
Knight Bats Ram Rider
Earthquake
Bats Knight
Wizard
Knight
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin Wizard Ram Rider
Barbarians Bats Knight Dart Goblin Ram Rider
Barbarians Ram Rider Bats Knight Dart Goblin
Barbarians Bats Knight Dart Goblin Ram Rider
Arrows Barbarians Earthquake
Arrows Bats Dart Goblin Earthquake
Bats Dart Goblin Ram Rider Arrows Wizard
Earthquake Arrows Barbarians Dart Goblin Ram Rider
Barbarians
Knight Barbarians Dart Goblin
Bats Barbarians Dart Goblin Arrows Knight Earthquake Wizard Ram Rider
Arrows Bats Dart Goblin Wizard Ram Rider
Barbarians Bats Knight Earthquake Wizard Ram Rider
Wizard Bats Arrows Barbarians Dart Goblin Earthquake
Barbarians Knight Ram Rider
Barbarians Ram Rider
Barbarians Wizard Bats Arrows Knight
Arrows Bats Knight Barbarians Dart Goblin Wizard Ram Rider
Arrows Earthquake Wizard Bats Knight Barbarians Dart Goblin Ram Rider
Barbarians Dart Goblin Ram Rider
Wizard Bats Arrows Knight Barbarians Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Wizard
Barbarians Bats Knight Ram Rider
Bats Knight Barbarians Ram Rider
Barbarians Knight Ram Rider
Arrows Wizard Bats Dart Goblin Ram Rider
Bats Knight Barbarians Dart Goblin Ram Rider
Knight Barbarians
Bats Knight Barbarians
Barbarians Dart Goblin
Bats Knight Barbarians Dart Goblin
Arrows Barbarians
Barbarians Knight Wizard Ram Rider
Wizard Barbarians Dart Goblin
Barbarians Bats Knight Dart Goblin
Bats Arrows Barbarians Dart Goblin Earthquake Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Dart Goblin
Arrows Dart Goblin Ram Rider
Earthquake Arrows Dart Goblin
Earthquake Arrows Knight Barbarians Dart Goblin
Wizard Arrows Earthquake
Arrows Wizard Bats Dart Goblin Ram Rider
Arrows Dart Goblin Earthquake Wizard
Arrows Earthquake Dart Goblin Wizard Ram Rider
Arrows Dart Goblin Wizard Ram Rider
Bats
Arrows Knight Dart Goblin Earthquake Wizard Ram Rider
Arrows Dart Goblin Wizard
Earthquake Knight Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin Wizard
Earthquake Arrows Dart Goblin Wizard
Arrows Earthquake
Bats
Arrows Dart Goblin Earthquake Wizard
Arrows Dart Goblin Earthquake Wizard
Earthquake
Arrows Wizard
Earthquake Arrows Barbarians
Arrows Earthquake Wizard
Arrows Dart Goblin Earthquake Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard
Bats Dart Goblin Wizard
Arrows Dart Goblin Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Bats Barbarians Dart Goblin
Arrows Dart Goblin Wizard Ram Rider
Arrows
Knight Dart Goblin Wizard
Arrows Dart Goblin Earthquake Wizard
Arrows
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin Wizard

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