My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Goblin Cage Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Balloon Lumberjack
Zap
Bats Dart Goblin Balloon
Barbarian Barrel
Ice Spirit Dart Goblin Goblin Cage Lumberjack
The Log
Ice Spirit Dart Goblin Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Dart Goblin Goblin Cage Balloon Lumberjack
Fireball
Dart Goblin Goblin Cage Balloon Lumberjack
Poison
Bats Dart Goblin Goblin Cage Balloon
Lightning
Goblin Cage Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Barbarian Barrel Rage Dart Goblin Goblin Cage Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Barbarian Barrel Rage

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Balloon Bats Dart Goblin Barbarian Barrel Lumberjack
Bats
Balloon Ice Spirit Goblin Cage Barbarian Barrel Rage Lumberjack
Dart Goblin
Ice Spirit Goblin Cage Barbarian Barrel Balloon
Goblin Cage
Ice Spirit Bats Dart Goblin Barbarian Barrel Balloon Lumberjack
Barbarian Barrel
Balloon Ice Spirit Bats Dart Goblin Goblin Cage Lumberjack
Rage
Balloon Bats
Balloon
Ice Spirit Bats Barbarian Barrel Rage Lumberjack Dart Goblin Goblin Cage
Lumberjack
Balloon Ice Spirit Bats Goblin Cage Barbarian Barrel

Defense Synergies 1 14

Ice Spirit
Goblin Cage Bats Dart Goblin Barbarian Barrel Lumberjack
Bats
Ice Spirit Dart Goblin Goblin Cage Barbarian Barrel Lumberjack
Dart Goblin
Ice Spirit Bats Goblin Cage Barbarian Barrel Lumberjack
Goblin Cage
Ice Spirit Bats Dart Goblin Barbarian Barrel Lumberjack
Barbarian Barrel
Ice Spirit Bats Dart Goblin Goblin Cage Lumberjack
Rage
Balloon
Lumberjack
Ice Spirit Bats Dart Goblin Goblin Cage Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Barbarian Barrel
Lumberjack Ice Spirit Bats Dart Goblin Goblin Cage
Goblin Cage Lumberjack Bats Dart Goblin
Goblin Cage Lumberjack Bats Dart Goblin
Goblin Cage Barbarian Barrel Lumberjack
Barbarian Barrel Bats Dart Goblin Lumberjack
Bats Dart Goblin Ice Spirit Goblin Cage
Dart Goblin Goblin Cage Barbarian Barrel
Goblin Cage Lumberjack
Ice Spirit Dart Goblin Barbarian Barrel Lumberjack
Bats Dart Goblin Barbarian Barrel Lumberjack
Bats Dart Goblin
Goblin Cage Lumberjack Ice Spirit Bats
Ice Spirit Bats Dart Goblin Goblin Cage Barbarian Barrel Lumberjack
Goblin Cage Lumberjack
Ice Spirit Goblin Cage Lumberjack
Bats Goblin Cage Lumberjack
Ice Spirit Goblin Cage Bats Dart Goblin Barbarian Barrel Lumberjack
Goblin Cage Barbarian Barrel Ice Spirit Bats Dart Goblin Lumberjack
Dart Goblin Goblin Cage Lumberjack
Bats Dart Goblin Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Barbarian Barrel
Barbarian Barrel Lumberjack
Lumberjack Ice Spirit Bats Goblin Cage
Lumberjack Bats Goblin Cage Barbarian Barrel
Goblin Cage Lumberjack
Ice Spirit Bats Dart Goblin
Bats Dart Goblin Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Ice Spirit Bats Barbarian Barrel
Dart Goblin Goblin Cage
Bats Dart Goblin Goblin Cage Lumberjack
Goblin Cage
Goblin Cage Lumberjack
Dart Goblin Goblin Cage
Ice Spirit Bats Dart Goblin Goblin Cage Barbarian Barrel Lumberjack
Bats Dart Goblin Goblin Cage Barbarian Barrel
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Barbarian Barrel
Dart Goblin
Bats Lumberjack
Dart Goblin Barbarian Barrel
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Spirit Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Bats Dart Goblin
Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit
Ice Spirit Bats Dart Goblin Barbarian Barrel
Dart Goblin
Barbarian Barrel
Dart Goblin Lumberjack
Dart Goblin
Dart Goblin
Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin

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