My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince Lumberjack
The Log
Goblin Gang Dark Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Balloon
Lightning
Dark Prince Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dark Prince Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Dark Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Dark Prince Inferno Dragon Lumberjack
Arrows
Balloon Dark Prince Freeze Lumberjack
Goblin Gang
Dark Prince Balloon
Dark Prince
Bats Arrows Goblin Gang Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Goblin Gang Dark Prince
Inferno Dragon
Bats
Lumberjack
Balloon Bats Arrows Dark Prince

Defense Synergies 0 10

Bats
Dark Prince Freeze Inferno Dragon Lumberjack
Arrows
Dark Prince Lumberjack
Goblin Gang
Dark Prince Inferno Dragon Lumberjack
Dark Prince
Bats Arrows Goblin Gang
Freeze
Bats Lumberjack
Balloon
Inferno Dragon
Bats Goblin Gang
Lumberjack
Bats Arrows Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Bats Goblin Gang Dark Prince
Goblin Gang Lumberjack Bats Dark Prince Freeze Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Dark Prince
Arrows Dark Prince Lumberjack
Arrows Goblin Gang Freeze Bats Dark Prince Lumberjack
Bats Inferno Dragon Arrows Goblin Gang Freeze
Arrows
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Dark Prince Lumberjack
Bats Goblin Gang Arrows Dark Prince Freeze Lumberjack
Arrows Inferno Dragon Bats Goblin Gang
Lumberjack Bats Goblin Gang Dark Prince Freeze
Bats Arrows Goblin Gang Dark Prince Freeze Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Freeze Inferno Dragon Lumberjack
Bats Arrows Goblin Gang Dark Prince Lumberjack
Arrows Bats Goblin Gang Dark Prince Lumberjack
Arrows Freeze Bats Dark Prince Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Dark Prince Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Dark Prince
Arrows Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Dark Prince
Goblin Gang Dark Prince Lumberjack Bats
Goblin Gang Dark Prince Inferno Dragon Lumberjack
Arrows Bats Goblin Gang Freeze
Goblin Gang Dark Prince Bats Lumberjack
Dark Prince Inferno Dragon Lumberjack
Freeze Bats Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Dark Prince Lumberjack
Arrows Dark Prince
Dark Prince Goblin Gang Lumberjack
Goblin Gang Bats Dark Prince Freeze Inferno Dragon Lumberjack
Bats Arrows Dark Prince Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Dark Prince Freeze
Arrows Dark Prince
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Lumberjack
Arrows Dark Prince
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows Freeze Dark Prince
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Dark Prince Freeze
Arrows
Freeze
Arrows
Goblin Gang Dark Prince Lumberjack
Arrows
Arrows
Dark Prince
Bats Goblin Gang Freeze
Bats
Dark Prince Freeze
Inferno Dragon

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