My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Goblin Demolisher Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Demolisher Miner Inferno Dragon
Giant Snowball
Bats Battle Ram Flying Machine Miner Inferno Dragon
Zap
Bats Battle Ram Flying Machine Inferno Dragon
Barbarian Barrel
Battle Ram
The Log
Mini P.E.K.K.A Battle Ram Goblin Demolisher
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Flying Machine Goblin Demolisher Miner Inferno Dragon
Fireball
Battle Ram Flying Machine Inferno Dragon
Poison
Bats Flying Machine
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Goblin Demolisher Electro Giant Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Mini P.E.K.K.A Battle Ram Flying Machine Goblin Demolisher Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Mini P.E.K.K.A Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mini P.E.K.K.A Battle Ram Flying Machine Inferno Dragon
Mini P.E.K.K.A
Bats Electro Giant
Battle Ram
Bats Flying Machine
Flying Machine
Bats Battle Ram
Goblin Demolisher
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Miner
Bats Inferno Dragon
Inferno Dragon
Bats Electro Giant Miner

Defense Synergies 0 4

Bats
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bats Electro Giant
Battle Ram
Flying Machine
Goblin Demolisher
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Miner
Inferno Dragon
Bats Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Inferno Dragon Bats Flying Machine
Mini P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats
Mini P.E.K.K.A
Bats Flying Machine
Bats Inferno Dragon Flying Machine
Flying Machine Electro Giant
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Miner
Bats Flying Machine Electro Giant
Inferno Dragon Bats Flying Machine
Mini P.E.K.K.A Bats Flying Machine
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Electro Giant Inferno Dragon
Bats Mini P.E.K.K.A
Bats Flying Machine
Bats Flying Machine Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Flying Machine Miner Inferno Dragon
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Inferno Dragon
Electro Giant Bats Flying Machine
Mini P.E.K.K.A Bats Flying Machine
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Flying Machine
Electro Giant
Mini P.E.K.K.A
Flying Machine Electro Giant
Electro Giant Bats Mini P.E.K.K.A Flying Machine Inferno Dragon
Bats Mini P.E.K.K.A Flying Machine Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Miner
Flying Machine Miner
Flying Machine
Electro Giant Bats Flying Machine
Flying Machine
Flying Machine
Miner Flying Machine
Bats Mini P.E.K.K.A
Miner Flying Machine
Flying Machine
Flying Machine Miner
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine
Flying Machine Electro Giant Miner
Flying Machine
Electro Giant
Inferno Dragon
Miner Flying Machine
Flying Machine Miner
Miner
Bats Flying Machine Electro Giant
Bats Flying Machine Electro Giant
Mini P.E.K.K.A
Miner
Bats Flying Machine
Flying Machine
Miner Mini P.E.K.K.A Flying Machine
Flying Machine
Electro Giant
Flying Machine
Electro Giant Bats Flying Machine
Bats Flying Machine
Flying Machine Electro Giant Miner

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