My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Dart Goblin Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Dart Goblin
The Log
Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Fireball
Goblin Gang Tesla Dart Goblin Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Dart Goblin
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Tesla Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Inferno Dragon
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Dart Goblin
Tesla
Dart Goblin
Goblin Gang Hog Rider Mega Knight
Hog Rider
Bats Arrows Goblin Gang Dart Goblin Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Dart Goblin Hog Rider

Defense Synergies 2 12

Bats
Tesla Dart Goblin Inferno Dragon Mega Knight
Arrows
Mega Knight Tesla
Goblin Gang
Tesla Dart Goblin Inferno Dragon
Tesla
Goblin Gang Bats Arrows Dart Goblin Inferno Dragon
Dart Goblin
Bats Goblin Gang Tesla Inferno Dragon Mega Knight
Hog Rider
Inferno Dragon
Bats Goblin Gang Tesla Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin
Inferno Dragon Bats Goblin Gang Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Mega Knight Bats Dart Goblin Inferno Dragon
Tesla Inferno Dragon Bats Goblin Gang Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Inferno Dragon Arrows Goblin Gang
Arrows Tesla Dart Goblin Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Bats Goblin Gang Dart Goblin
Tesla Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Tesla Dart Goblin
Inferno Dragon Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang
Arrows Tesla Mega Knight Bats Goblin Gang Dart Goblin
Arrows Bats Tesla Dart Goblin Inferno Dragon Mega Knight
Tesla Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Arrows Goblin Gang Tesla Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla
Goblin Gang Tesla Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Tesla Dart Goblin
Goblin Gang Bats Tesla Dart Goblin
Mega Knight Tesla Inferno Dragon
Mega Knight Bats Inferno Dragon
Goblin Gang Tesla Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Dart Goblin
Mega Knight Arrows
Mega Knight Goblin Gang Tesla
Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Bats Dart Goblin Inferno Dragon
Bats Arrows Mega Knight Tesla Dart Goblin Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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