My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Bandit Sparky
Giant Snowball
Goblins Bats
Zap
Goblins Bats Dark Prince Bandit Sparky
Barbarian Barrel
Electro Spirit Goblins Dark Prince Bandit Sparky
The Log
Electro Spirit Goblins Dark Prince Bandit Sparky
Earthquake
Arrows
Electro Spirit Goblins Bats
Royal Delivery
Electro Spirit Goblins Bats Dark Prince Bandit Sparky
Fireball
Bandit Sparky
Poison
Bats Sparky
Lightning
Dark Prince Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rage Dark Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Rage Bandit Dark Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Bats Rage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit Sparky
Goblins
Bats
Mega Knight Rage Dark Prince Bandit Sparky
Rage
Sparky Bats Dark Prince
Dark Prince
Bats Rage Bandit Sparky
Bandit
Electro Spirit Bats Dark Prince Mega Knight
Sparky
Rage Electro Spirit Bats Dark Prince
Mega Knight
Bats Bandit

Defense Synergies 0 8

Electro Spirit
Dark Prince
Goblins
Bandit
Bats
Dark Prince Bandit Sparky Mega Knight
Rage
Dark Prince
Electro Spirit Bats Bandit
Bandit
Goblins Bats Dark Prince Mega Knight
Sparky
Bats
Mega Knight
Bats Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Goblins Bats Dark Prince Bandit Mega Knight
Sparky Mega Knight Goblins Bats Dark Prince Bandit
Sparky Goblins Bats Dark Prince Bandit Mega Knight
Dark Prince Sparky Mega Knight
Electro Spirit Goblins Bats Dark Prince Bandit Mega Knight
Bats Electro Spirit
Electro Spirit Bandit Sparky Mega Knight
Sparky Goblins
Goblins Dark Prince Bandit Sparky Mega Knight
Goblins Bats Electro Spirit Dark Prince Bandit Mega Knight
Bats
Sparky Mega Knight Bats Dark Prince Bandit
Sparky Mega Knight Electro Spirit Goblins Bats Dark Prince
Sparky Bandit Mega Knight
Bandit Sparky Mega Knight
Sparky Mega Knight Goblins Bats Dark Prince
Mega Knight Electro Spirit Goblins Bats Dark Prince Bandit
Electro Spirit Bats Dark Prince Bandit Mega Knight
Sparky
Dark Prince Mega Knight Electro Spirit Goblins Bats Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Dark Prince Bandit Sparky
Bandit Mega Knight
Bandit Mega Knight Goblins Bats Dark Prince Sparky
Dark Prince Mega Knight Bats Bandit Sparky
Dark Prince Bandit Sparky Mega Knight
Electro Spirit Bats
Dark Prince Sparky Goblins Bats Bandit
Mega Knight Dark Prince Sparky
Mega Knight Electro Spirit Goblins Bats Dark Prince Bandit Sparky
Sparky
Mega Knight Bats Dark Prince Sparky
Mega Knight Dark Prince
Dark Prince Mega Knight Bandit Sparky
Sparky Mega Knight
Sparky Electro Spirit Goblins Bats Dark Prince
Bats Mega Knight Electro Spirit Dark Prince Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Bandit
Bandit Sparky
Dark Prince Sparky
Dark Prince Sparky Mega Knight
Electro Spirit Bats
Sparky
Bandit
Goblins Bats Sparky
Dark Prince Bandit Sparky
Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky Mega Knight
Sparky
Bats Sparky
Dark Prince Bandit Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Electro Spirit Dark Prince Sparky Mega Knight
Bandit Sparky
Bandit Sparky Mega Knight
Bandit Sparky
Bats Sparky
Electro Spirit Bats
Sparky
Bandit Sparky Mega Knight
Electro Spirit Sparky
Sparky Mega Knight
Sparky
Electro Spirit Bats Dark Prince Bandit
Dark Prince Sparky Mega Knight
Sparky
Dark Prince Sparky Mega Knight
Electro Spirit Bats Sparky
Bats
Dark Prince Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: