My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch Princess
Zap
Bats Firecracker Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Princess
The Log
Firecracker Goblin Barrel Skeleton Army Witch Princess
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Bats Firecracker Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Witch Princess
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Princess
Poison
Bats Firecracker Skeleton Army Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Barrel Skeleton Army Princess Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Barrel
Zap
Firecracker Bats Witch Princess Mega Knight
Firecracker
Zap Bats Goblin Barrel Princess Mega Knight
Goblin Barrel
Bats Firecracker Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Witch
Zap Mega Knight
Princess
Zap Firecracker Goblin Barrel Mega Knight
Mega Knight
Bats Zap Firecracker Goblin Barrel Witch Princess

Defense Synergies 1 13

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Firecracker Skeleton Army Witch Princess
Firecracker
Bats Zap Skeleton Army Princess Mega Knight
Goblin Barrel
Skeleton Army
Zap Firecracker Princess
Witch
Zap Mega Knight
Princess
Zap Firecracker Skeleton Army Mega Knight
Mega Knight
Zap Bats Firecracker Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeleton Army Bats Zap Firecracker Witch Mega Knight
Skeleton Army Witch Mega Knight Bats
Skeleton Army Witch Bats Firecracker Mega Knight
Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Witch Princess
Zap Mega Knight
Witch Skeleton Army Princess
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Witch Zap Firecracker Princess Mega Knight
Bats Zap Firecracker Witch Princess
Skeleton Army Mega Knight Bats Zap Witch
Skeleton Army Mega Knight Bats Zap Firecracker Witch Princess
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Firecracker Skeleton Army Witch
Mega Knight Bats Zap Firecracker Skeleton Army Witch
Zap Witch Bats Firecracker Princess Mega Knight
Skeleton Army Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Firecracker Mega Knight
Skeleton Army Mega Knight Bats Zap Witch
Skeleton Army Mega Knight Bats Zap
Skeleton Army Witch Mega Knight
Firecracker Bats Zap Witch Princess
Skeleton Army Bats Witch
Mega Knight Skeleton Army
Zap Mega Knight Bats Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Witch
Firecracker Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Bats Zap Firecracker
Bats Mega Knight Zap Firecracker Witch Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Witch Princess
Firecracker Witch Princess
Zap Firecracker Princess
Zap Firecracker
Bats
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Witch Princess
Firecracker Princess Mega Knight
Bats
Zap Firecracker Princess Mega Knight
Zap Firecracker Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Firecracker Witch Princess Mega Knight
Witch
Firecracker Zap Witch Princess
Zap Witch Princess Mega Knight
Zap Firecracker
Bats Zap Firecracker Witch Princess
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker Princess
Mega Knight
Firecracker Princess
Zap Bats Skeleton Army Witch Princess
Zap Firecracker Witch Princess
Firecracker Princess Mega Knight
Zap Firecracker Princess
Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch Princess
Firecracker Bats Zap Witch Princess
Zap Firecracker Witch Princess Mega Knight
Firecracker Mega Knight

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