My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Cannon Cart Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Fisherman
Giant Snowball
Bats Skeleton Dragons Fisherman
Zap
Bats Cannon Cart Fisherman
Barbarian Barrel
Electro Spirit Cannon Cart
The Log
Electro Spirit Cannon Cart Fisherman
Earthquake
Arrows
Electro Spirit Bats Skeleton Dragons
Royal Delivery
Electro Spirit Bats Skeleton Dragons Cannon Cart Fisherman
Fireball
Skeleton Dragons Cannon Cart Fisherman
Poison
Bats Skeleton Dragons Fisherman
Lightning
Skeleton Dragons Cannon Cart Fisherman Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Fisherman Skeleton Dragons Cannon Cart Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Bats
Mega Knight Skeleton Dragons Cannon Cart Fisherman
Arrows
Cannon Cart Mega Knight
Skeleton Dragons
Bats Cannon Cart Fisherman Mega Knight
Cannon Cart
Electro Spirit Bats Arrows Skeleton Dragons Fisherman
Fisherman
Bats Skeleton Dragons Cannon Cart Mega Knight
Mega Knight
Bats Arrows Skeleton Dragons Fisherman
Goblinstein

Defense Synergies 1 9

Electro Spirit
Fisherman
Bats
Cannon Cart Fisherman Mega Knight
Arrows
Mega Knight Cannon Cart
Skeleton Dragons
Cannon Cart Fisherman Mega Knight
Cannon Cart
Bats Arrows Skeleton Dragons
Fisherman
Electro Spirit Bats Skeleton Dragons Mega Knight
Mega Knight
Arrows Bats Skeleton Dragons Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons
Bats Skeleton Dragons Cannon Cart Fisherman Mega Knight
Fisherman Mega Knight Bats Skeleton Dragons Cannon Cart
Bats Skeleton Dragons Cannon Cart Fisherman Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Bats Skeleton Dragons Cannon Cart Mega Knight
Bats Skeleton Dragons Electro Spirit Arrows
Electro Spirit Arrows Skeleton Dragons Cannon Cart Mega Knight
Fisherman
Cannon Cart Fisherman Mega Knight
Bats Skeleton Dragons Electro Spirit Arrows Cannon Cart Fisherman Mega Knight
Arrows Skeleton Dragons Bats
Mega Knight Bats Skeleton Dragons Cannon Cart
Mega Knight Electro Spirit Bats Arrows Skeleton Dragons Cannon Cart
Cannon Cart Mega Knight
Fisherman Mega Knight
Mega Knight Bats Arrows Skeleton Dragons Cannon Cart Fisherman
Arrows Mega Knight Electro Spirit Bats Skeleton Dragons Cannon Cart Fisherman
Arrows Electro Spirit Bats Skeleton Dragons Cannon Cart Fisherman Mega Knight
Cannon Cart Fisherman
Skeleton Dragons Mega Knight Electro Spirit Bats Arrows Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Fisherman
Arrows Skeleton Dragons Cannon Cart Fisherman Mega Knight
Mega Knight Bats Cannon Cart Fisherman
Mega Knight Bats Cannon Cart Fisherman
Cannon Cart Fisherman Mega Knight
Arrows Skeleton Dragons Electro Spirit Bats
Bats Cannon Cart
Mega Knight Cannon Cart Fisherman
Mega Knight Electro Spirit Bats Skeleton Dragons Cannon Cart
Skeleton Dragons
Mega Knight Bats Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight
Skeleton Dragons Cannon Cart Mega Knight
Electro Spirit Bats Skeleton Dragons Cannon Cart Fisherman
Bats Arrows Mega Knight Electro Spirit Skeleton Dragons Cannon Cart
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Cannon Cart
Cannon Cart Arrows Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Electro Spirit Bats
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Bats Fisherman
Arrows Skeleton Dragons Cannon Cart Fisherman
Arrows Skeleton Dragons
Skeleton Dragons Cannon Cart Fisherman
Arrows Skeleton Dragons Cannon Cart Fisherman
Arrows Skeleton Dragons Cannon Cart Fisherman
Arrows Skeleton Dragons Cannon Cart
Arrows Skeleton Dragons Cannon Cart Mega Knight
Arrows
Bats Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman Mega Knight
Arrows Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Arrows Skeleton Dragons
Fisherman
Arrows Skeleton Dragons Cannon Cart
Arrows Electro Spirit Skeleton Dragons Mega Knight
Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman Mega Knight
Arrows Skeleton Dragons Fisherman
Bats Arrows Skeleton Dragons
Electro Spirit Bats Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Electro Spirit Arrows Skeleton Dragons
Mega Knight
Arrows
Electro Spirit Bats Cannon Cart
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Cannon Cart Mega Knight
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Cannon Cart Mega Knight
Electro Spirit Bats Skeleton Dragons
Bats Skeleton Dragons
Cannon Cart Mega Knight
Cannon Cart
Skeleton Dragons Mega Knight

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